1. UN vote has to be transparent-
now we do not know who forms a majority. there has to be some indication (percentage of votes) - or is it just a simple majority of civs?
2. modern era tech rates -
i feel that some tech are just too cheap (advanced flight) and make some units obsolete too quickly. actually ALL modern techs should be at least 30-50% more expensive so as to provide for a bigger tech challenge. this way, they are researched in 5 turns, intensively traded and tech tree is over too quickly...(i am playing regent level). this will allow some serous plant and production buildup and give way for more devastating wars in the endgame
3. spaceship should be more expensive-
i finished mine in 10-15 years. civ2 spaceship was a big thing to produce, so i feel that this one should also be a big harder, giving you enough time to launch a desperate war in order to prevent it being constructed. this way, quick tech tree climb through modern ages results in a spaceship blitz
4. general comment - we should be able to see our diplo reputation, and that of the others. as it is now, we just know (based on our foreign advisor's comments) that homo homini lupus est. also, some indication as to the level of war weariness (say level 1 - 5) would be nice
i am not referring here to the bugs already adressed. i just feel that these tweaks might provide a better game, especially endgame. others, please let me know if your engame observations are similar. cheers!
now we do not know who forms a majority. there has to be some indication (percentage of votes) - or is it just a simple majority of civs?
2. modern era tech rates -
i feel that some tech are just too cheap (advanced flight) and make some units obsolete too quickly. actually ALL modern techs should be at least 30-50% more expensive so as to provide for a bigger tech challenge. this way, they are researched in 5 turns, intensively traded and tech tree is over too quickly...(i am playing regent level). this will allow some serous plant and production buildup and give way for more devastating wars in the endgame
3. spaceship should be more expensive-
i finished mine in 10-15 years. civ2 spaceship was a big thing to produce, so i feel that this one should also be a big harder, giving you enough time to launch a desperate war in order to prevent it being constructed. this way, quick tech tree climb through modern ages results in a spaceship blitz
4. general comment - we should be able to see our diplo reputation, and that of the others. as it is now, we just know (based on our foreign advisor's comments) that homo homini lupus est. also, some indication as to the level of war weariness (say level 1 - 5) would be nice
i am not referring here to the bugs already adressed. i just feel that these tweaks might provide a better game, especially endgame. others, please let me know if your engame observations are similar. cheers!
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