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Which divisions were destroyed without trace by the civilian uprising?
but for the sake of realism, does egypt have free granary in every city nowadays?
Ah, now you're trying to change the subject to WoW's. Lets keep this discussion focussed and start a whole different one if you want to talk about Wonders
Which divisions were destroyed without trace by the civilian uprising?
Ah, now you're trying to change the subject to WoW's. Lets keep this discussion focussed and start a whole different one if you want to talk about Wonders
hm i have to agree that some culture aspect may be tweaked on. for instance, reallocation of the rest of the troops to the nearest city, or saying ;spend immediately 1000 cash on culture or they will go away' or something that does not make the switch so abrupt. i mentioned WOW because it is yet another completely unrealistic thing, yet people love it because it is 'so civ'
We're on the same wavelength now. I would like to see an advisor pop up saying
"City X is in full scale revolt against our culture. Our local commander reports that he has {totally inadequate / inadequate / adequate / more than ample} forces to contain the situation. Do we:
(0) Withdraw our troops peacefully to city Y?
(0) Attempt to suppress the revolt but withdraw if the fighting gets out of hand?
(0) Brutally repress the revolt by all available means (causes international incident)?"
The current approach just doesn't cut it for me. A bloodless coup where the city gets overtaken without damage and with the loss of all your troops. I would only accept that if the garrison was pitiful.
This hasnt' happened to me yet but I've only played on chieftan and warlord so far. It is something I worry about though when I see the another civs boarders approach close to one of my cities!! On the levels I've played at you can hold them off pretty easy by just building your culture buildings when you see the other guys borders grow.
"To live again, to be.........again" Captain Kirk in some Star Trek Episode. (The one with the bad guy named Henok)
"One day you may have to think for yourself and heaven help us all when that time comes" Some condescending jerk.
basically anything that would not make razing beautiful cities to the ground such a viable option. but i do feel that culture mechanism is esentially good and just needs TINY tweeking. keep in mind that AI will otherwise hang on to those miniscule towns it built within your territory
What I've done in my games, esp overseas conquest where cities reverting back due to culture is a real issue, is to wipe out the other civ entirely if you can. No civ, no culture.
Of course, this isn't always possible. In that case at least try to do enough damage that their capitol isn't near the cities you've conquered. Proximity to its capitol is a big factor in reversion.
Originally posted by Grumbold
I would like to see an advisor pop up saying
"City X is in full scale revolt against our culture. Our local commander reports that he has {totally inadequate / inadequate / adequate / more than ample} forces to contain the situation.
The current approach just doesn't cut it for me. A bloodless coup where the city gets overtaken without damage and with the loss of all your troops. I would only accept that if the garrison was pitiful.
Yes, seems quite fair to me
Or at least the enemy city should lost a civilian pop point for every occupant unit garrison that disappear (that # or everything sounds balanced after some testing). Or the result can be calculated like a battle of occupants units against units force of nearest/equal type of same number of civil pop (just for battle result calculation, no real enemy units generated).
How about a city ruined and disappeared in fire during the revolt, if pop go to zero during the revolt?
"We are reducing all the complexity of billions of people over 6000 years into a Civ box. Let me say: That's not only a PkZip effort....it's a real 'picture to Jpeg heavy loss in translation' kind of thing." - Admiral Naismith
I captured a small (pop 2-3) city from an opponent who had NO cities on the same continent and whose nearest city was at least 10 boxes away. Although their culture was superior to mine nationally, their nearest city had no culture to speak of and my city defected for no reason with crack troops inside!
I love the defection feature but I wish they would explain it to us in more detail. We really need designers notes for this otherwise excellent game.
it's obviously a deliberate design decision from Firaxis to force everyone to play by OCC rules.... miltaristic players will keep having their veteran units "swallowed" up by cities they have conquered, while peacenik homeboys don't even have to build offensive units.....
Originally posted by VetteroX
Malthus is right... if you cap a diffent "group" then yours ex: european group captures asian group, NO MATTER WHAT you do, it always has a chance of revolting. This is idiotic, and HAS to be addressed in a patch.
VetteroX, it's worse than that! I was Roman and the culture in question was Greek. We should be brothers as far as the AI is concerned. I agree, this should be addressed in the patch.
Originally posted by Grumbold
We're on the same wavelength now. I would like to see an advisor pop up saying
"City X is in full scale revolt against our culture. Our local commander reports that he has {totally inadequate / inadequate / adequate / more than ample} forces to contain the situation. Do we:
(0) Withdraw our troops peacefully to city Y?
(0) Attempt to suppress the revolt but withdraw if the fighting gets out of hand?
(0) Brutally repress the revolt by all available means (causes international incident)?"
The current approach just doesn't cut it for me. A bloodless coup where the city gets overtaken without damage and with the loss of all your troops. I would only accept that if the garrison was pitiful.
Originally posted by Grumbold
We're on the same wavelength now. I would like to see an advisor pop up saying
"City X is in full scale revolt against our culture. Our local commander reports that he has {totally inadequate / inadequate / adequate / more than ample} forces to contain the situation. Do we:
(0) Withdraw our troops peacefully to city Y?
(0) Attempt to suppress the revolt but withdraw if the fighting gets out of hand?
(0) Brutally repress the revolt by all available means (causes international incident)?"
The current approach just doesn't cut it for me. A bloodless coup where the city gets overtaken without damage and with the loss of all your troops. I would only accept that if the garrison was pitiful.
Hell, It can't be that hard. and it would feel oh so good if you could do something about it instead of just the "lost a city, though luck" you get.
what should happen on the latter checks.
what constitutes
(0) Attempt to suppress the revolt but withdraw if the fighting gets out of hand?
The true way of sword fencing is the craft of defeating the enemy in a fight, and nothing other than this.
-Miyamoto Shinmen Musashi
I don't mind the citizens revolting or wanting to join the Egyptions, that's their perogative.... But my army of born-and-breed Greeks, Egyptian hating since the dawn of time, would not peacefully join them as well, more likely, they would execute the dissidents to make an example. I find it hard to believe that a bunch of townsfolk can take over all my tanks with out a fight.
it's obviously a deliberate design decision from Firaxis to force everyone to play by OCC rules.... miltaristic players will keep having their veteran units "swallowed" up by cities they have conquered, while peacenik homeboys don't even have to build offensive units.....
I am a miltaristic player, almost always as the Romans, and been playing on Regent for the over a week now.
I have not had very much problem with city revolutions, perhaps six revolts of conqured cities in that time. My usual tactics involve the use of forced labor to keep the population low, and I maintain a garrison at LEAST equal to the population of the city. All six of my lost cities happened when the population grew to be larger than the garrison, so that is my own fault for not keeping a lid on those people.
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