I want to suggest that we make a thread here which simply lists rules changes from Civ 2 to Civ 3. Emphasis to be on the small things not listed at the beginning of the manual or discussed in depth elsewhere.
Just the facts, not our opinions, not our strategies or methods of dealing with these changes.
A few to start:
1. Unlimited switching within the build queue (among units, buildings, and wonders) -- with one exception: once you accrue shields from disbanding units, you can no longer switch to building a wonder.
2. Related to #1, you cannot use tree cutting or disbanding of units to hurry up the building of a wonder.
3. You can only work at building a one-of-a-kind item (wonders, palace) in one city at a time.
4. You cannot continue building a wonder after another civ has built it.
5. Diagonal irrigation is allowed. But, until electricity, the source must be a river or inland lake or other irrigation.
6. Railroads are used to increase food and shields from irrigation and mines.
7. Hostile ships can interfere with the harvesting of sea resources.
8. Units get only one attack, even if they have more movement points.
9. Fractions of a movement point always give movement. For example: two tiles down a road and then one into a mountain always works.
10. Bridge building comes with the engineering advance, and it is automatic. Workers do not have to go back and construct bridges over the rivers.
11. Nation borders extend out into the sea, and nations have a right to keep others' ships out of their sea squares.
Just the facts, not our opinions, not our strategies or methods of dealing with these changes.
A few to start:
1. Unlimited switching within the build queue (among units, buildings, and wonders) -- with one exception: once you accrue shields from disbanding units, you can no longer switch to building a wonder.
2. Related to #1, you cannot use tree cutting or disbanding of units to hurry up the building of a wonder.
3. You can only work at building a one-of-a-kind item (wonders, palace) in one city at a time.
4. You cannot continue building a wonder after another civ has built it.
5. Diagonal irrigation is allowed. But, until electricity, the source must be a river or inland lake or other irrigation.
6. Railroads are used to increase food and shields from irrigation and mines.
7. Hostile ships can interfere with the harvesting of sea resources.
8. Units get only one attack, even if they have more movement points.
9. Fractions of a movement point always give movement. For example: two tiles down a road and then one into a mountain always works.
10. Bridge building comes with the engineering advance, and it is automatic. Workers do not have to go back and construct bridges over the rivers.
11. Nation borders extend out into the sea, and nations have a right to keep others' ships out of their sea squares.
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