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Rules changes -- An attempt at a listing

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  • #16
    Have any of you actually bothered to learn this game or have you simply taken one look and screamed "I don't like this, this and this so I'm gonna post endless threads on how I wanna change all the rules!"

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    • #17
      ummm

      i don't think they're complaining, but instead just listing changes.

      wait, raleigh is complaining... nm...

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      • #18
        Actually, I love this game.

        I think there are some improvements that are necessary, and I think I have introduced some stylistic things that would make it better (like blockades and barbarians).

        Instead of you two threadpolicers complaining about something that was a productive list of what players are interested, now there are now 3 misc emails in this list disrupting the flow (including mine!

        Why don't you guys stop complaining about us trying to make suggestions to the designers and start adding useful things to this list, or just keep moving on and read emails you are genuinely interested in.

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        • #19
          Originally posted by old dog
          18- You can switch which tech you are researching.
          18 - You can change your research focus, but your beaker total is reset to zero when you do so.

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          • #20
            Originally posted by old dog
            16. Units cannot use roads or rail in other civs when at war with the other civ.
            16. Units do not gain movement point bonuses from roads or railroads in other civilizations' territory unless they have a right of passage agreement.

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