The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Originally posted by Akron
From that workers actions screen, it appears that terraforming is out. That sucks.
I think it's a positive thing, when's the last time you saw a terraformed place? True some cities reclaim a few acres of land through filling in swamp and river space, but if a tile is 200miles x 200miles, I don't think such an endeavor has ever happened on earth, so should not be a Civ option.
I think it's a positive thing, when's the last time you saw a terraformed place? True some cities reclaim a few acres of land through filling in swamp and river space, but if a tile is 200miles x 200miles, I don't think such an endeavor has ever happened on earth, so should not be a Civ option.
I have to disagree. They're doing a pretty good job terraforming the Amazon rain forest.
Firaxis - please make an updated version of Colonization! That game was the best, even if it was a little un-PC.
To me terraforming means converting mountains into hills, plains into grasslands, etc.
Ok, I guess I agree with you then. You should be able to clear forest and jungle. But changing terrain types is not possible. At least, not until we discover the Weather Paradigm.
Firaxis - please make an updated version of Colonization! That game was the best, even if it was a little un-PC.
A few more questions about your game. How rare are strategic resources on your map (at least the ones that you have the techs for)? Would you be able to easily acquire all of them without having to trade? How about luxury resources; how vital are they to your game? How is the distribution of luxury resource? And how does the computer handle the trading of resources (easy or hard to trade, pricing, demands for resources, etc.)?
Thanks for all the valuable info so far, and keeping civing (and find a little time to post here while you're at it )!
Originally posted by The Rook
Isn't much of the Netherlands terrafromed (They build dikes to keep the sea out) or is that not what terraforming means?
Yeah, but the Netherlands is one tile (on a large Civ3 map). Also, there was some land before, not only sea, the best way to reflect a situation like the Netherlands is by making it marsh/swamp and requiring it to be drained (cleared I guess in Civ3 terms). examples like the Netherlands however are few and far between. Another example would be the Aztec capital, Technotichilan (sp bad), which was originally a shallow lake and islands were created in the middle and slowly expanded.
Either way, though these examples are too few and not on the frequent enough on a global scale to require Civ3 workers to be able to do it on any tile anywhere on a Civ map.
Originally posted by BlueHooHoo
At the office we have higher spec PC's: a 1.2GHz Athlon and a PIII 1.7Ghz. The Pentium3 is also a little slow scrolling (it has XP) the Athlon runs the game very fast (windows 98). I think that the difference may be due to running XP
I haven't finished reading the thread yet but I'd like to point out something. The PIII doesn't go up to 1.7GHz it has to be a P4. The thing about a P4 is it runs existing applications slower than a P3. On the other hand, Athlons have better performance than P4's. As a matter of fact an Athlon 1.5GHz still edges out a P4 2GHz.
That's probably the main reason why the game runs faster on the Athlon.
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