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Civ 3 Strategy guide is out!

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  • I like how the wonders that "count as _____ in every town" are gone.
    Now, with increases the effect of _____ better. you still have to build _____ to get ______'s effect. Not build a wonder and get all of the ______(e)s in one foe swoop.

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    • To any one who has the game and the statagy guide. How do the two compair. Is it usefull?

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      • upgrading

        Originally posted by Wittlich
        I am so happy that we will be able to "upgrade" units instead of just disbanding them or having a warrior running around my civ in the year 2020!
        i totally agree -- i run a perfectionist nation, and there's NOTHING worse than not being able to upgrade. I mean, the ability to upgrade is really really helpful.

        Does anyone know how this is implemented (i'm sure this has been answered somewhere else, but i haven't heard an answer, so...)? Can you, on a unit-by-unit level, choose what to upgrade and when to upgrade it? Also, can you choose what to upgrade to (within reason -- no sense in upgrading an infantry to a tank, but there's lots of sense in being able to upgrade an infantry to a marine OR a commando -- just two examples, can't think of any real units to use ). Thanks in advance...

        -- adaMada
        Civ 3 Democracy Game:
        PTW Game: Proud member of the Roleplay Team, and Ambassador to Glory of War
        Intersite PTW Game: Member of Apolyton

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        • Originally posted by Döbeln_2001


          If I'm not mistaken, it takes 1 turn for an ICBM to hit, so your enemy will have plenty of time to launch a counterstrike.
          "Sir, the Russians have launched a missile at Chicago!"
          "Good thing we can move our 11 Modern Armor and 7 Mech Infantry out to the fortresses 2 squares away!"
          ICBMs are supposed to be too fast for a meaningful response... ah well, I suppose this is the price of a better game.
          "I'm a little confused. Are U.S. citizens allowed to kill suspected terrorists now?"
          "I think so. But you have to be really, really sure that the person is a suspected terrorist! So be super-double sure that they make you feel nervous!"
          "Well, this dude standing by my desk is wearing a really f***ed-up jacket - can I cap him?"

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          • Re: upgrading

            Originally posted by adaMada


            i totally agree -- i run a perfectionist nation, and there's NOTHING worse than not being able to upgrade. I mean, the ability to upgrade is really really helpful.

            Does anyone know how this is implemented (i'm sure this has been answered somewhere else, but i haven't heard an answer, so...)? Can you, on a unit-by-unit level, choose what to upgrade and when to upgrade it? Also, can you choose what to upgrade to (within reason -- no sense in upgrading an infantry to a tank, but there's lots of sense in being able to upgrade an infantry to a marine OR a commando -- just two examples, can't think of any real units to use ). Thanks in advance...

            -- adaMada
            Each unit has a type it upgrades to. You can do the units individually or upgrade an entire class at once. Not every type can be upgraded though--for example, you can't make the jump from Cavalry to Tanks.

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            • Andrew, thanx man! You're doing a great job for all of us still without the game!

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              • Originally posted by Cluk
                "Sir, the Russians have launched a missile at Chicago!"
                "Good thing we can move our 11 Modern Armor and 7 Mech Infantry out to the fortresses 2 squares away!"
                ICBMs are supposed to be too fast for a meaningful response... ah well, I suppose this is the price of a better game.


                I think that the ICBM damage range is like an 8 square radius, so moving them that far wont help at all. And if they plaster your entire continent with ICBMs, even inifinite railways wont help you any...
                I'm building a wagon! On some other part of the internets, obviously (but not that other site).

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                • Does anyone know if the stealth aircrafts in CivIII actually have stealth (kinda like an air version of submarines) or are they still just upgraded planes?

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                  • Originally posted by khassani
                    Does anyone know if the stealth aircrafts in CivIII actually have stealth (kinda like an air version of submarines) or are they still just upgraded planes?
                    There missions have a 5% chance of being intercepted by another plane, as opposed to like a 50% chance for normal planes. (figures approximate, cant find source)

                    But yeah, they are actually stealthy
                    I'm building a wagon! On some other part of the internets, obviously (but not that other site).

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