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  • I'd like to know more about nukes in civ3. Specifically, what happens when an ICBM hits a city? Does it completely destroy the city like in SMAC, or just destroy a % of city improvements and reduce pop? I hope nukes are more powerful in civ3 than in civ2!

    Also, what are the differences between the tactical nuke and the ICBM? Do they do different amounts of damage?

    Thanks in advance.
    'There is a greater darkness than the one we fight. It is the darkness of the soul that has lost its way. The war we fight is not against powers and principalities, it is against chaos and despair. Greater than the death of flesh is the death of hope, the death of dreams. Against this peril we can never surrender. The future is all around us, waiting, in moments of transition, to be born in moments of revelation. No one knows the shape of that future or where it will take us. We know only that it is always born in pain.'"
    G'Kar - from Babylon 5 episode "Z'ha'dum"

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    • Originally posted by manofthehour


      So what happens the other 50% of the time when they don't kill every unit? DO they do nothing?
      I'd have to assume they used bad grammar, and each unit has a 50% chance to be annihilated.

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      • I'd have to assume they used bad grammar, and each unit has a 50% chance to be annihilated.
        That makes much more sense.

        Thanks for sharing what you know with us Andrew.
        I do not want to achieve immortality threw my work. I want to achieve it threw not dying - Woody Allen

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        • Originally posted by ajbera
          So the Manhattan Project works as it did in Civ2, where as soon as it is built, all civs gain the ability to make nukes?

          That's a damn shame. It should be a small wonder, and every civ should have to build it. I sincerely hope this can be changed via the editor. I always hated that.
          Remember andrew wrote that there is a great wonder Manhattan Project AND small wonder that ALLOWS space ship contruction.

          So doesn't that mean that before a civ can contruct their space they have to build their own Apollo Program.

          What is the role of the Manhattan Project? Does it mean that noone can't construct their Apollo Program before Manhattan Project is build by someone? Or how is it?

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          • Manhattan Project is for nukes, not space. I seem to remember hearing that the Manhattan Project was a small wonder somewhere.

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            • Originally posted by ixnay37
              Manhattan Project is for nukes, not space. I seem to remember hearing that the Manhattan Project was a small wonder somewhere.
              Doh! My mistake. I really should be sleeping by now because it's over 4 am here. BUT HOW CAN I WHEN HERE'S SO MUCH INFO!

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              • Thanks a lot for the Info Andrew. A question to All: Anyone find the mech infantry a bit over powerd!? 30 defence? It can just sit in grassland not even fortified and stop Modern armor dead? In a large city its 60 defence? jeez... Ive heard no mention of fortifying yet, is it still around?

                Also Riflemen seem pretty weak.... after the debaits Ive come to accept musket men 3/3 but 4/6 for riflemen? I dont know about you guys but Id rather be attacked by knights then men with repeating rifles, should be 6/6. Then again, maybe guids out of date.

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                • little edit.... mech inf are 20, could have sworn I had seen 30 before. 20 is more reasonable. Still, thats 40 in a city, pretty rough stuff... hope you brought some radar arty/stealth bombers to crack that.

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                  • Originally posted by VetteroX
                    Also Riflemen seem pretty weak.... after the debaits Ive come to accept musket men 3/3 but 4/6 for riflemen? I dont know about you guys but Id rather be attacked by knights then men with repeating rifles, should be 6/6. Then again, maybe guids out of date.
                    The image for the Rifleman is a guy in American Civil War uniform, so these would be muzzle-loading rifles. The Infantry unit is a guy in WWI gear and he's MUCH more powerful at 8/12.

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                    • Andrew- Is there any mention of Tile improvements on water terrain? Also could you give us a list of all the terrain and the bonuses? Thanks, this is AWESOME!

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                      • Infantry in cities are historically tough to dig out. Remember Stalingrad?

                        Also, any tank foolish enough to waddle down city streets is grille meat. . .

                        BTW, Andrew great info and great work

                        What about city improvements? What are they and what are their specific functions?

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                        • Water improvement is done like in Civ 2: Cities with harbors produce +1 food per water square and cities with offshore platforms produce +1 shield per ocean square.

                          Coast: 1/0/2
                          Desert: 0/1/0
                          Floodplain: 3/0/0
                          Forest: 1/2/0, 2 MP, +25% defense
                          Grassland: 2/0/0 or 2/1/0
                          Hills: 1/1/0, 2 MP, +50% defense
                          Jungle: 1/0/0, 3 MP, +25% defense
                          Mountains: 0/1/0, 3 MP, +100% defense
                          Ocean: 1/0/0
                          Plains 1/1/0
                          Sea: 1/0/1
                          Tundra: 1/0/0

                          Desert, Floodplain, Grassland and Plains can be irrigated for +1 food.
                          Desert, Grassland, Plains and Tundra can be mined for +1 shield.
                          Hills and Mountains can be mined for +2 shields.
                          All land types can have roads for +1 commerce (and movement bonus.)

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                          • Andrew, how are holding up? You don't really require sleep, do you?

                            Three more questions:

                            1) How does blocade work?

                            2) How do borders function?

                            3) What are the eras, and what do you require to advance to each one?


                            Thanks

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                            • I would also love to know the details of blockades. What exactly constitutes a blockade? Do you have to have ships forming a solid line completely blocking the city, or just one ship. And does the ship have to be right next to the city, or can it be more than 1 square away?

                              Leonidas, I think the eras have been pretty well defined. Check out this tech tree link from civfanatics:

                              tech tree
                              Firaxis - please make an updated version of Colonization! That game was the best, even if it was a little un-PC.

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                              • One more question, this time regarding the terrain types. I've read that forest is not necessarily it's own terrain type anymore, but can also appear on other terrain types (like forested mountains or forested hills). Is there any mention of this, and if so, how does it affect resources?
                                Firaxis - please make an updated version of Colonization! That game was the best, even if it was a little un-PC.

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