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  • #46
    Somebody was asking was "Worker Rate" was on the government screen. Workers in anarchy work slower (1/2 speed) and workers in Democracy work 50% fater.

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    • #47
      Buildings that require resources:
      Coal Plant: Coal
      Coastal Fortress: Iron, Saltpeter
      Factory: Iron
      Mass Transit: Rubber
      Nuclear Plant: Uranium
      SAM Battery: Aluminum

      Apollo Program: Aluminum
      Iron Works: Coal and Iron in city radius
      Manhattan Project: Uranium

      All spaceship parts require Aluminum except for SS Fuel Cells, which require Uranium. Exterior Casing requires both Aluminum and Rubber

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      • #48
        Andrew please tell us how trade works

        Is it 1 good= 1 city....

        Or is it 1 good= all the cities connected to that good


        thanks partner

        Saddam,

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        • #49
          One strategic or luxury resource is enough for your entire civlization--the rest can be traded away.

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          • #50
            Are the goods farely abundant? Or is there just barely enough for each vic on the map.

            Or does it go by geophrapy regions?

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            • #51
              So, does it say anything about the AI? Hmmm?? I wanna know about the AI!

              And units stats if you could.
              Click here if you're having trouble sleeping.
              "We confess our little faults to persuade people that we have no large ones." - François de La Rochefoucauld

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              • #52
                I don't know, but looking at the screnshots they seem plentiful. I do know that resources are only found in certain terrain types. You can only find Rubber in forests and jungles, for example.

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                • #53
                  Thanks for the resource requirements list.

                  I hadn't realized that the special resources would be required for so many things. It will be practically be a game within a game and a damn interesting one at that.

                  I would imagine that the resources are somewhat scarce otherwise it becomes pointless. We will likely be able to adjust resource availability as well.

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                  • #54
                    Originally posted by Kautilya
                    I would imagine that the resources are somewhat scarce otherwise it becomes pointless. We will likely be able to adjust resource availability as well.
                    There's a space in the editor where you can adjust how many resources there are in the game. It's done on a per-civ basis, so if you are playing a 16-civ game there would be more of each resource than on a 3-civ map, even if the map is the same size. I think the default is one of each resource per civ but it doesn't say specifically.

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                    • #55
                      City walls only provide a defense bonus of 50%, and disappear once your city reaches size 7. Size 7-12 cities have an inherent defense bonus of 50%, and cities larger than 12 have an inherent bonus of 100%.

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                      • #56
                        You´re the man, Andrew!

                        BTW, how do the UN council and UN victory work exactly?
                        "As far as general advice on mod-making: Go slow as far as adding new things to the game until you have the basic game all smoothed out ... Make sure the things you change are really imbalances and not just something that doesn't fit with your particular style of play." - WesW

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                        • #57
                          Originally posted by Andrew1999
                          City walls only provide a defense bonus of 50%, and disappear once your city reaches size 7. Size 7-12 cities have an inherent defense bonus of 50%, and cities larger than 12 have an inherent bonus of 100%.
                          So after size 6 you can't build anymore city walls? Or do you just have to build new ones after that because the city is too large?
                          Click here if you're having trouble sleeping.
                          "We confess our little faults to persuade people that we have no large ones." - François de La Rochefoucauld

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                          • #58
                            City walls only provide a defense bonus of 50%, and disappear once your city reaches size 7. Size 7-12 cities have an inherent defense bonus of 50%, and cities larger than 12 have an inherent bonus of 100%.
                            This sounds much more realistic, I never liked the idea of an ultra modern 21st Century city with City Walls.

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                            • #59
                              Do city walls give a culture bonus? (They could still be useful then for big cities)

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                              • #60
                                Strategy guide

                                What exectly do nukes do to cities?

                                Is there MAD?
                                Visit the Cold War Scenario at http://www2.crosswinds.net/~wesley317/cold.html

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