Somebody was asking was "Worker Rate" was on the government screen. Workers in anarchy work slower (1/2 speed) and workers in Democracy work 50% fater.
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Civ 3 Strategy guide is out!
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Buildings that require resources:
Coal Plant: Coal
Coastal Fortress: Iron, Saltpeter
Factory: Iron
Mass Transit: Rubber
Nuclear Plant: Uranium
SAM Battery: Aluminum
Apollo Program: Aluminum
Iron Works: Coal and Iron in city radius
Manhattan Project: Uranium
All spaceship parts require Aluminum except for SS Fuel Cells, which require Uranium. Exterior Casing requires both Aluminum and Rubber
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So, does it say anything about the AI? Hmmm?? I wanna know about the AI!
And units stats if you could.Click here if you're having trouble sleeping.
"We confess our little faults to persuade people that we have no large ones." - François de La Rochefoucauld
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Thanks for the resource requirements list.
I hadn't realized that the special resources would be required for so many things. It will be practically be a game within a game and a damn interesting one at that.
I would imagine that the resources are somewhat scarce otherwise it becomes pointless. We will likely be able to adjust resource availability as well.
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Originally posted by Kautilya
I would imagine that the resources are somewhat scarce otherwise it becomes pointless. We will likely be able to adjust resource availability as well.
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You´re the man, Andrew!
BTW, how do the UN council and UN victory work exactly?"As far as general advice on mod-making: Go slow as far as adding new things to the game until you have the basic game all smoothed out ... Make sure the things you change are really imbalances and not just something that doesn't fit with your particular style of play." - WesW
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Originally posted by Andrew1999
City walls only provide a defense bonus of 50%, and disappear once your city reaches size 7. Size 7-12 cities have an inherent defense bonus of 50%, and cities larger than 12 have an inherent bonus of 100%.Click here if you're having trouble sleeping.
"We confess our little faults to persuade people that we have no large ones." - François de La Rochefoucauld
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City walls only provide a defense bonus of 50%, and disappear once your city reaches size 7. Size 7-12 cities have an inherent defense bonus of 50%, and cities larger than 12 have an inherent bonus of 100%.
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Strategy guide
What exectly do nukes do to cities?
Is there MAD?Visit the Cold War Scenario at http://www2.crosswinds.net/~wesley317/cold.html
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