Comrade is correct. The first phalanz was 8*8 and when they became skilled at that, they moved to 16*16 with 16 ft lances.
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Originally posted by Jarouik
at least I like the fact
if it were harder, perfectionist civs that build improvements early on wouldn't get the bonus of getting to use the full city radius easily enough and so wouldn't have an advantage over expansionist ones...
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Thanks a lot for the info, Andrew1999
I have a question concerning smart weapons: Do you know the effectivity of destroying a targeted improvement. Is it 100 %, 50 %. Methods against the attacking.
Is there any punishment when you destroy non-militaristic improvement (like temple, hospital). Will you loose your reputation, because you have committed a war crime?
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Everything in the guide points to a fixed, 20-tile area that citizens can work. Culture just affects the political boundary of your civ, city resistance/assimilation, negotiating power (they'll accept worse deals if you're culturally superior), and propaganda (it's easier to steal cities with spies if your culture is superior.)
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A wise man learns knowledge through wisdom.
So far the game reads great.
The political ramifications of the game seem interesting. One could simply destroy a city with words or a blockade, thus, totally disrupting trade. I still plan to trade, and to use it to plan my defenses. Nevertheless, I am definitely going into space my first game.
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Andrew1999: thanks for all you info.
One more question though: how do satellites work in civ3?
thanks in advance!'There is a greater darkness than the one we fight. It is the darkness of the soul that has lost its way. The war we fight is not against powers and principalities, it is against chaos and despair. Greater than the death of flesh is the death of hope, the death of dreams. Against this peril we can never surrender. The future is all around us, waiting, in moments of transition, to be born in moments of revelation. No one knows the shape of that future or where it will take us. We know only that it is always born in pain.'"
G'Kar - from Babylon 5 episode "Z'ha'dum"
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Originally posted by cyril25376
Thanks a lot for the info, Andrew1999
I have a question concerning smart weapons: Do you know the effectivity of destroying a targeted improvement. Is it 100 %, 50 %. Methods against the attacking.
Is there any punishment when you destroy non-militaristic improvement (like temple, hospital). Will you loose your reputation, because you have committed a war crime?
I think that the bombardment strength of the unit is compared to the defense strength of the target, with things like buildings having an inherent defense of 4. I have no idea if defense bonuses for terrain, etc. are applied or not--I could make a case either way. Then the strengths are compared as in combat. So a Stealth Bomber (power 8) attacking a Temple (defense 4?) would have a 2/3 chance of winning.
This is all speculation--maybe you should ask in the thread from the guy who got the game early.
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Originally posted by The diplomat
Andrew1999: thanks for all you info.
One more question though: how do satellites work in civ3?
thanks in advance!
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Originally posted by Andrew1999
It does note that lauching the Apollo Program no longer reveals the entire map.
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Originally posted by ajbera
Really? Hrrmmm...this seems like a misstep, unless there is another advance, improvement, unit or wonder that does reveal the entire map.And God said "let there be light." And there was dark. And God said "Damn, I hate it when that happens." - Admiral
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Leonadro
I got one quick question****
does Leonardos Workshop still work the same?
I think it should be a small wonder, I hated upgrading in Alpha C.
but since it is not small wonder , I will have to get it firs tif it is the same as in CIV 2
thanks
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