Announcement

Collapse
No announcement yet.

Civ 3 Strategy guide is out!

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Originally posted by Ralf
    What about railroad movement-bonus within your own territory?
    There are a lot of posts here so it's easy to miss, but someone who had the guide besides Andrew mentioned (or maybe it was him?) that there was only one reference to railroads in the entire guide and it didn't say anyhting about movement.

    One can't be entirely sure but I think this means there is still infinite movement. If they in fact didn't change it, I would be fairly disappointed. This means that railroads and railroad disruption become overpowered.

    Especially when pillaging just one segment could disrupt the whole flow of a military campaign. This of course would be early in railroad construction since later a cautious player would make sure this wouldn't happen by building more links.

    Comment


    • Originally posted by Akron
      1) After 10 cultural points i believe.
      I dont believe so. If so, they could just as well give you 20 potential working-squares right from the start. Being limited to only 8 surrounding working-squares for only max 10 initial turns is totally meaningless.

      Hopefully Andrew1999 will clarify this (and invasion-related road/RR bonus as well)


      2) Yes
      3) Just the city in which the wonder has been built gets the cultural bonus. (But cultural points are pooled for the whole empire, but don't determine city-specific things like city cultural borders)
      I hope your right. Lets see if Andrew1999 can confirm this.

      Comment


      • Originally posted by Jaybe
        Railroad (non-combat) note: Other than increasing commerce by one (along with roads), I could not find any mention of them in the whole book.
        Just quoting for my previous post.

        Comment


        • Originally posted by Ralf
          I dont believe so. If so, they could just as well give you 20 potential working-squares right from the start. Being limited to only 8 surrounding working-squares for only max 10 initial turns is totally meaningless.
          But it's only just 10 turns for your first city, where you get a free palace which generates 1 cp per turn right away. In other cities, you have to build something that generates cp first. So it could be far more than 10 turns for the first expansion.
          Firaxis - please make an updated version of Colonization! That game was the best, even if it was a little un-PC.

          Comment


          • First of all, thx Andrew for all the juicy information.

            Darn, the way Wonders are set up I believe Firaxis is being too conservative with it. There are not enough new Wonders to speak of, barring the little ones which don’t excite me at all.

            Are we really seeing another end of the spectrum, now: while Acti CTP 2 team pushed too many radical ideas (and many stupid ones as a result) to a Civ game, Sid’s team tend to lag behind in adding game features and too easily content with past stuff?

            Gee I wish Brian R. is still around. I think he is really the motor that generates Firaxis’ or Old Microprose’s ingenuity.

            Comment


            • Why did Firaxis change the functions of some wonders and didnt tell us

              If you look at the wonder list, the Great Wall says somehing about easier to kill barbarians stronger walls blah blah blah. I wanted to be able to draw the wall on 10 spaces of the map (like what firaxis said it was going to be)

              Where the great Canal wonder? You know, the one where you could build it then connect two bodies of water by tracing on the map a canal?
              "Everything for the State, nothing against the State, nothing outside the State" - Benito Mussolini

              Comment


              • Originally posted by Baloo
                Are we really seeing another end of the spectrum, now: while Acti CTP 2 team pushed too many radical ideas (and many stupid ones as a result) to a Civ game, Sid’s team tend to lag behind in adding game features and too easily content with past stuff?
                How many new features do you want?

                Do you really want me to start listing all the new ones? I'm sure I could easily come up 50-100 without trying too hard.

                Comment


                • Does it say anything about the A.Is willingness to trade. For example are they really stingy with iron in the Acient era and oil in the Moderen? Is it easy to get a right of passage treaty?

                  Comment


                  • Originally posted by albiedamned
                    But it's only just 10 turns for your first city, where you get a free palace which generates 1 cp per turn right away. In other cities, you have to build something that generates cp first. So it could be far more than 10 turns for the first expansion.
                    Yes, but the point is that (according to you), expanding from 8 surrounding working-tiles to the maxed out size of 20 surrounding working-tiles, only require 10 culture-points. Since the temple-improvent is cheap & easy to build, thats way too fast. Again, why bother with implementing this 2-step work-area expansion, if its that easy to expand? I dont think your version is very likely.

                    Comment


                    • Originally posted by Ralf
                      Yes, but the point is that (according to you), expanding from 8 surrounding working-tiles to the maxed out size of 20 surrounding working-tiles, only require 10 culture-points. Since the temple-improvent is cheap & easy to build, thats way too fast. Again, why bother with implementing this 2-step work-area expansion, if its that easy to expand? I dont think your version is very likely.
                      True the temple is probably quick to build. But generally you're going to build a defensive unit first in a new city. And depending on the situation, you may also build a worker first to start irrigating or building roads. So you might not get to the temple for a while. Or you could decide that expanding your borders quickly is the top priority, build the temple first, but not have the worker or the defensive unit.

                      I'm pretty sure (though not 100% certain) from screenshots I've seen that when you first start a city, you can only work the 8 squares around it. When your borders expand the first time, so does the workable radius. Subsequent border expansions don't affect the workable radius - that remains at 20 tiles (21 with city center).
                      Firaxis - please make an updated version of Colonization! That game was the best, even if it was a little un-PC.

                      Comment


                      • Re: Why did Firaxis change the functions of some wonders and didnt tell us

                        Originally posted by Lawrence of Arabia
                        If you look at the wonder list, the Great Wall says somehing about easier to kill barbarians stronger walls blah blah blah. I wanted to be able to draw the wall on 10 spaces of the map (like what firaxis said it was going to be)

                        Where the great Canal wonder? You know, the one where you could build it then connect two bodies of water by tracing on the map a canal?
                        Firaxis Dan came on the boards and said that both ideas were scrapped a while ago because "it was a matter of scaling." They wanted to have wonders actually show up on the map but didn't like the way they were implemented, so they scrapped the idea. At least they were willing to try, actually put it in the game, but took it out rather then keep a half-assed feature into the game. Not every idea on the list is a feasible idea.

                        Comment


                        • Originally posted by Andrew1999

                          Once the UN is built, there are periodic elections for the world leader (it doesn't say how often.) The candidates are:
                          The UN builder
                          Anyone with 25% of the world's territory (I assume just land)
                          Anyone with 25% of the world's population

                          There are always at least 2 candidates--the civilization with the next largest population is used if there would only be one candidate.
                          Veeeery interesting...
                          BTW, thanks Andrew! Well done!
                          All it says about the actual election is:
                          "When the election takes place, you must win the majority of votes from other civilizations."
                          Hmmm... sounds like a real clue to me.
                          I suppose we can't solve it until Tuesday.
                          "Kids, don't listen to uncle Solver unless you want your parents to spank you." - Solver

                          Comment


                          • Railroads still have infinite movement

                            and here is the screenshot to prove it

                            Comment


                            • Originally posted by albiedamned
                              I'm pretty sure (though not 100% certain) from screenshots I've seen that when you first start a city, you can only work the 8 squares around it.
                              I agree with you so far.

                              When your borders expand the first time, so does the workable radius.
                              It has been said by some Firaxian (Im too lazy to find that quote - but I clearly remberer it) that the city-working area expands just as city culture-border do - but not nearly as fast. This seems to indicate that the working-area does NOT expand in conjunction with the city culture border.

                              Oh well - time will tell, I guess.
                              Last edited by Ralf; October 28, 2001, 14:24.

                              Comment


                              • SERAPHIS-thanks for update

                                I think that you guys are confusing cultural borders with city radius. The city radius is always 20 squares. YOu can put your workers to work any bonus tile in that radius

                                The Cultural border is the one that expands. The cultural border is only useful to harvest luxeries and strategic resources, and to show the limit of your empire.
                                "Everything for the State, nothing against the State, nothing outside the State" - Benito Mussolini

                                Comment

                                Working...
                                X