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Civ 3 Strategy guide is out!

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  • Do any of you think that these "strategy guides" are a little off on the facts? ...because I always thought that the Manhattan Project was a small wonder, meaning that each civilization would have to build one in order to create nuclear weapons.

    Forcing each civilization to build the Manhattan Project is certainly more realistic.

    Are these facts correct?
    Of the Holy Roman Empire, this was once said:
    "It is neither holy or roman, nor is it an empire."

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    • We've already found quite a few areas where the strat guide is incorrect. Manhattan Project is apparently one of them - I think we've confirmed it is a small wonder that each civ must build, despite what the strat guide says. The strength of battleships appears to be another one.
      Firaxis - please make an updated version of Colonization! That game was the best, even if it was a little un-PC.

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      • When playing the world map - are the civ located in their logical place (ie Americans in North America) or is it random?

        I've seen reviews elsewhere where this issue is not fully explained..

        Thanks!

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        • Originally posted by m5cents
          When playing the world map - are the civ located in their logical place (ie Americans in North America) or is it random?

          I've seen reviews elsewhere where this issue is not fully explained..

          Thanks!
          Probably you can play with historic and random locations, just as civ2. This feature is truly standard, so it's probably in.
          Skeptics should forego any thought of convincing the unconvinced that we hold the torch of truth illuminating the darkness. A more modest, realistic, and achievable goal is to encourage the idea that one may be mistaken. Doubt is humbling and constructive; it leads to rational thought in weighing alternatives and fully reexamining options, and it opens unlimited vistas.

          Elie A. Shneour Skeptical Inquirer

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          • Originally posted by albiedamned
            We've already found quite a few areas where the strat guide is incorrect. Manhattan Project is apparently one of them - I think we've confirmed it is a small wonder that each civ must build, despite what the strat guide says. The strength of battleships appears to be another one.
            Good! I was becoming disappointed by some of the so called "facts" from that strategy guide.

            That's pretty pathetic then, wouldn't you say? You buy a strategy guide that has serious errors in it. Waste of money.
            Of the Holy Roman Empire, this was once said:
            "It is neither holy or roman, nor is it an empire."

            Comment


            • Originally posted by Xmudder


              No +1 commerce for flood plain? Flood Plains can't be mined, and never have shields? That contradicts a number of screenshots we've seen.

              How much does it cost to build a Scout? 20? I know it takes 1 gold to maintain it.
              Any tile that borders a river gets a +1 commerce bonus, so most (if not all) floodplains would get that benefit.

              Scouts only cost 10 to build.

              Comment


              • Originally posted by Jason Beaudoin


                Good! I was becoming disappointed by some of the so called "facts" from that strategy guide.

                That's pretty pathetic then, wouldn't you say? You buy a strategy guide that has serious errors in it. Waste of money.
                There's almost no way the strat guide could have any actual strategies that we won't figure out here on Apolyton in a matter of days (if not hours!). So the only reason to get it is for its info on the game. Since that's flawed, and since the game is out in 48 hours, I think I'll pass on the strat guide.

                Not that I don't appreciate those who bought it and are posting info from it here! Three cheers for Andrew1999!
                Firaxis - please make an updated version of Colonization! That game was the best, even if it was a little un-PC.

                Comment


                • Re: Interesting info!

                  Originally posted by old dog
                  Can this be true? Although Civ 3 is now up to three "depths" of water, the Lighthouse does NOT upgrade ships' ability to end a turn in deeper water?

                  Also, harbors produce veteran ships? This seems a bit cheap. I would expect the result to be that almost all ships are veteran. (On second thought, with the new "elite" level, maybe this will play out fine.)

                  Once again, thank you Andrew!
                  Yes, the Lighthouse also allows your ships to enter deeper waters.

                  Comment


                  • Originally posted by old dog
                    One more question: Does the first civ to discover philosophy still get a free tech advance?
                    Nope, that's been taken out.

                    Comment


                    • Originally posted by CapTVK



                      Reading this I can only conclude that Civ3 is even more slanted towards the defender than the attacker. Take note that the quote doesn't say anything about the experience levels of troops. It seems a couple of Phalanxes on a hilltop will still be able to keep an entire army at bay. Could someone explain how the exp level of units factor into the defense bonus?
                      The guide emphasizes several times the importance of bombarding a fortified city or fortress before you attack it. I think we're going to see some impressive sieges in this game.

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                      • Yes! I'm glad that Firaxis made bombarbment important.
                        Of the Holy Roman Empire, this was once said:
                        "It is neither holy or roman, nor is it an empire."

                        Comment


                        • Can you give a short description of what the wonders do? Especially new ones and those whose effects have changed.
                          Now, if I ask myself: Who profits from a War against Iraq?, the answer is: Israel. -Prof. Rudolf Burger, Austrian Academy of Arts

                          Free Slobo, lock up George, learn from Kim-Jong-Il.

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                          • Age Advancement

                            With regards to advancing into an new age, if we had decided not to research the various optional techs does that mean we can no longer research them once we are in another age???

                            I guess there's always the dastardly option of commerical epsionage...

                            Comment


                            • Originally posted by Comrade Tribune
                              Can you give a short description of what the wonders do? Especially new ones and those whose effects have changed.
                              I did the small wonders a few pages ago; here's the rest:
                              Colossus: Generates one extra commerce in any square already producing commerce in that city. Expires with Flight
                              Copernicus' Observatory: Doubles research in that city
                              Cure for cancer: Makes one unhappy citizen content in all your cities
                              Great Library: Gives you any advance two other civs have discovered. Expires with Education.
                              Great Lighthouse: Allows ships to go one level deeper into the ocean. Increases ship movement by 1. Expires with Magnetism
                              Great Wall: Doubles effects of walls in cities that have them. Doubles attack strength vs. barbarians. Expires with Metallurgy.
                              Hanging Gardens: Makes 3 unhappy citizens content in its city and one unhappy citizen content in your other cities. Expires with Steam Power.
                              Hoover Dam: Acts as a Hydro Plant in all your cities on that continent.
                              Bach's Cathedral: Decreases the number of unhappy people by 2 in each city on the same continent
                              Leonardo's Workshop: Allows you to upgrade units at 1/2 the cost
                              Longevity: Population increases by 2 instead of 1 when the food box is filled
                              Magellan's Voyage: Movement of all naval units increased by 1
                              Manhattan Project: Allows nuclear weapons*
                              Newton's University: Doubles Scientific research in its city
                              The Oracle: Doubles the effect of all temples. Expires with Theology
                              Pyramids: Acts as a granary in all your cities on the same continent
                              SETI Program: Doubles research in its city
                              Shakespeare's Theater: Makes 8 unhappy citizens in that city content
                              Sistine Chapel: Doubles the effect of Cathedrals
                              Smith's Trading Company: Free maintenance for Marketplaces, Banks, Harbors, and Airports
                              Sun Tzu's Art of War: Provides benefits of a Barracks in all your cities on that continent
                              Theory of Evolution: Gives you 2 free advances
                              United Nations: Allows diplomatic victory
                              Universal Suffrage: Reduces war weariness in all your cities.

                              *The Manhattan Project was changed to a small wonder after the book was printed.

                              Comment


                              • Re: Age Advancement

                                Originally posted by mrknightly
                                With regards to advancing into an new age, if we had decided not to research the various optional techs does that mean we can no longer research them once we are in another age???

                                I guess there's always the dastardly option of commerical epsionage...
                                You can go back and research older techs if you want.

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