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  • #76
    Originally posted by JamesJKirk
    I saw someone ask this in another thread and figured you may know the answer:

    Does the UN serve any other function than the diplomatic victory, like in SMAC?

    Hmmm, now for a question I didn't steal from someone....

    Ah crap, I can't think of one, so if you'd answer that one, it'd be good enough
    The UN is only good for enabling Diplomatic Victory (and also producing culture like all Wonders). I suppose you might treat it like the Manhattan Project and just skip it if you don't want to go down that road.

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    • #77
      So the Manhattan Project works as it did in Civ2, where as soon as it is built, all civs gain the ability to make nukes?

      That's a damn shame. It should be a small wonder, and every civ should have to build it. I sincerely hope this can be changed via the editor. I always hated that.

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      • #78
        Originally posted by ajbera
        So the Manhattan Project works as it did in Civ2, where as soon as it is built, all civs gain the ability to make nukes?

        That's a damn shame. It should be a small wonder, and every civ should have to build it. I sincerely hope this can be changed via the editor. I always hated that.
        This book says it's the same as before. I thought I saw someone say they changed its function to be a Small Wonder at the last minute, but that could just be wishful thinking. For what it's worth I agree with you.

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        • #79
          Thanks

          Thanks for all of the info Andrew!
          Visit the Cold War Scenario at http://www2.crosswinds.net/~wesley317/cold.html

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          • #80
            Are there still partisans in the game? Do they cost resources, and do they appear outside the city when you capture an enemy city in the modern age?

            And thanks for all the info so far!

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            • #81
              Originally posted by Akron
              Are there still partisans in the game? Do they cost resources, and do they appear outside the city when you capture an enemy city in the modern age?

              And thanks for all the info so far!
              Looks like partisans are gone. This is made up for by the resistance of the citizens themselves. Once you capture an enemy city, the citizens don't produce anything until they're won over by your Culture (as compared to their original Culture). You also have to keep some military units in the city to keep it from rejoining its original civ (it doesn't say how big the occupation force needs to be, but it sounds like a large, culturally advanced city could tie up quite a few units.)

              You're all welcome.

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              • #82
                How bout that Great Wonder called "Great Canal" or something where when you build it, you can build a canal between two oceans? No mention of that?
                "Everything for the State, nothing against the State, nothing outside the State" - Benito Mussolini

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                • #83
                  Originally posted by Lawrence of Arabia
                  How bout that Great Wonder called "Great Canal" or something where when you build it, you can build a canal between two oceans? No mention of that?
                  Nope, no sign. There is one other small wonder I missed (it was left off the big reference list.) Wall Street gives you 5% interest on your treasury each turn (max $50).

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                  • #84
                    Can you post government effects on production, happiness, unit support, corruption, military police, ...
                    Now, if I ask myself: Who profits from a War against Iraq?, the answer is: Israel. -Prof. Rudolf Burger, Austrian Academy of Arts

                    Free Slobo, lock up George, learn from Kim-Jong-Il.

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                    • #85
                      What is the sum of the cost of all the spaceship parts? I read that it was similar to building 10 wonders, so I'm just wondering how much production it will take this time around.

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                      • #86
                        Thank you for all the info. You have been given due credit on the News Item .
                        “I give you a new commandment, that you love one another. Just as I have loved you, you also should love one another. By this everyone will know that you are my disciples, if you have love for one another.”
                        - John 13:34-35 (NRSV)

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                        • #87
                          Originally posted by Akron
                          What is the sum of the cost of all the spaceship parts? I read that it was similar to building 10 wonders, so I'm just wondering how much production it will take this time around.
                          There are 10 components, and you need one of each:
                          Cockpit: 160
                          Docking Bay: 160
                          Engine: 320
                          Fuel Cells: 160
                          Exterior Casing: 320
                          Life Support: 320
                          Planetary Party Lounge: 160
                          Stasis Chamber: 320
                          Storage/Supply: 160
                          Thrusters: 160

                          Total Cost: 2240

                          Cure for Cancer (the most expensive wonder) costs 800 to build.

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                          • #88
                            Originally posted by Andrew1999


                            The guide seems to imply that you can only modify the existing techs, units, buildings, etc. but I'm not sure that's right. Remember this guide was printed a little while ago, and we've seen things change recently like the Civ attributes. Anyway, you can edit the era of a tech, its prerequisites, whether it's required for that era (and some more flags it doesn't go into detail on.) You can also edit a lot of the little things, like the names of the eras.
                            You can change, but you can't add. The modders nightmare begins
                            Concrete, Abstract, or Squoingy?
                            "I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis

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                            • #89
                              Originally posted by Andrew1999
                              Each civ is assigned to a global culture, which determines some graphical things. There is a game effect though: members of the same culture get along better in negotiations, so the Americans can negotiate with the Iroquois more easily than the Zulus
                              What cultures are there and who's in them? Are there 5-6 different, or perhaps just 3? Any more details on how this work?
                              It's candy. Surely there are more important things the NAACP could be boycotting. If the candy were shaped like a burning cross or a black man made of regular chocolate being dragged behind a truck made of white chocolate I could understand the outrage and would share it. - Drosedars

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                              • #90
                                Originally posted by Wille
                                What cultures are there and who's in them? Are there 5-6 different, or perhaps just 3? Any more details on how this work?
                                Look at http://www.civ3.com/devupdate_civspecific.cfm. The colours in the table represent the five cultural groups.
                                "As far as general advice on mod-making: Go slow as far as adding new things to the game until you have the basic game all smoothed out ... Make sure the things you change are really imbalances and not just something that doesn't fit with your particular style of play." - WesW

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