Good news on the city wall front. That's a lot more realisitic. Thanks for that Andrew
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Civ 3 Strategy guide is out!
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Originally posted by Lorizael
So after size 6 you can't build anymore city walls? Or do you just have to build new ones after that because the city is too large?
And walls don't generate culture. I guess graffiti doesn't count as art...
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You da bomb Andrew!!
Can you tell me about the governments? Like what is the differences between them? If not can you just tell me whether end game civs can still use, say, monarchy, and still keep up with Demos/Commies/Reps?"Nuke em all, let god sort it out!"
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Originally posted by lockstep
You´re the man, Andrew!
BTW, how do the UN council and UN victory work exactly?
The UN builder
Anyone with 25% of the world's territory (I assume just land)
Anyone with 25% of the world's population
There are always at least 2 candidates--the civilization with the next largest population is used if there would only be one candidate.
All it says about the actual election is:
"When the election takes place, you must win the majority of votes from other civilizations."
This makes it sould like all (surviving) civs get one vote, regardless of size.
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Originally posted by Andrew1999
This just says walls have no effect in cities larger than 6. I assume because the city has grown beyound what you can reasonably put a wall around.
And walls don't generate culture. I guess graffiti doesn't count as art...
But for a militaristic civ a city wall does increase their culture... or at least it should. Oh right I shouldn't get off on my rant about Civ trait-specific cultural buildings and predetermined civ traits...Click here if you're having trouble sleeping.
"We confess our little faults to persuade people that we have no large ones." - François de La Rochefoucauld
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Originally posted by SerapisIV
Andrew is there any mention of airbases in Civ3, does it explicitely say there are no airbases? I'm assuming there are no airbases, but there has not been concrete confirmation that they are not in the game yet.
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Originally posted by splangy
You da bomb Andrew!!
Can you tell me about the governments? Like what is the differences between them? If not can you just tell me whether end game civs can still use, say, monarchy, and still keep up with Demos/Commies/Reps?
Republics and democracies now have "war weariness" instead of individual units causing unhappiness in their home cities. You get war weariness unhappiness if your units are in enemy territory for a long time (it sounds like you can run around in neutral territory and the high seas as much as you want.) Its worse in Democracy than in Republic but I don't have any specific numbers.
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Re: Strategy guide
Originally posted by wesley32
What exectly do nukes do to cities?
Is there MAD?
"ICBMs have a 50% chance of killing every unit in their target square and 8 surrounding squares immediately, and cause a reduction in city population if a city is targeted."
They also cause a big increase in global warming.
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Originally posted by kolpo
Can you give the stats of the German, French, English and the American UU?
An extra movement point beyound the regular Tank
French Musketeer: 3/4/1
Better attack than the Musketman
English Man o' War 3/2/3
Better attack than the Frigate
American F-15 10/8/0 2/0(6)/1
Better attack than the Jet fighter
Some of this may be out of date--they were tweaking units right up to the last minute.
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Originally posted by Akron
What are the colors of each civ? And what do some of the small wonders like iron works do?
The Small Wonders:
Apollo Program: Allows spaceship construction
Battlefield Medicine: Allows units to heal in enemy territory
Forbidden Palace: Provides benefits of a palace in the city where it's built
Heroic Epic: Better chance of elite units changing into leaders(default is 1 in 16 chance when an elite unit wins, lowers it to 1 in 12)
Intelligence Agency: Allows espionage missions
Iron Works: +100% production in that city
Military Academy: Allows construction of armies without leaders in that city
Pentagon: Armies can have 4 units instead of 3
SDI: 75% chance of intercepting ICBMs
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I saw someone ask this in another thread and figured you may know the answer:
Does the UN serve any other function than the diplomatic victory, like in SMAC?
Hmmm, now for a question I didn't steal from someone....
Ah crap, I can't think of one, so if you'd answer that one, it'd be good enough
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