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-With electricity, you can build irrigations anywhere
-Mutual Protection Pacts in diplomacy
-And once a wonder is built somewhere in the world you must change the production orders of any other city that's building that same wonder. In other words you can't have four cities still building Bach's Cathedral after it's been completed. Some players used to do this so that they'd be ready to switch over to a new wonder once it becomes available.
-Roman leaders are Trajan or Hadrian
-American leader is Washington
=About 4 leaders per civ"Everything for the State, nothing against the State, nothing outside the State" - Benito Mussolini
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New Pic Links:
City Governor Choices
Armies moving in (look at the terrain improvements, either an anal player or damn predictive AI, there checkerboard pattern regular, irrigate/mine)
Frigate Bombarding
City Build Requests
Civilopedia: Great Library
Civilopedia: Happiness Info
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. To switch to Nationalism your culture rating must be quite high. The benefit of Nationalism is that you can mobilize your economy for war or peace.
Another way to keep your culture high and cracks down on warmongers
On the conquest side you'll have access to something like 60 units.
There's still a lot of stuff to be done" according to the team. They have to work on the AI,"Everything for the State, nothing against the State, nothing outside the State" - Benito Mussolini
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