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The Civ III Economy

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  • #31
    Originally posted by Skanky Burns
    With some governments, you can rush-buy. Im guessing that these would be Republic and Democracy. So for these governments, the cash has a use. For the other governments, they (probably) cant rush-buy, but thats not so bad either as they arent really good at raising a large amount of cash.
    I thought that the rush buy option now invovled this "backbreaking" labor that Dan was speaking about before. I didn't realize that you could still rush-buy things in exchange for gold...

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    • #32
      I believe both options exist now. You can do the traditional rush build using gold (if your government type allows), and you can do the forced labor rush build and pay a price in discontent. I don't know if there are government type restrictions on the forced labor method.
      Firaxis - please make an updated version of Colonization! That game was the best, even if it was a little un-PC.

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      • #33
        I won't bother listing the things eveyrone else said.

        So here is the real value of money.

        Before you have any money, the only way to attain a resources through trading is by giving up something very valuable to yourself.

        But once you have money you can simply give a few gundred gold and get whatever you want from the AI.

        That way you keep what's valuable and get something valuable.
        Click here if you're having trouble sleeping.
        "We confess our little faults to persuade people that we have no large ones." - François de La Rochefoucauld

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        • #34
          I assume that when you rushbuy you pay workers extra to moonlight at the job (IOW, overtime). This would probably at most double the production rate (you cant work any more than all day and all night).

          I assume both rushbuying and forced labor doubles the production rate, one at the expense of gold (and slight unhappiness), the other at the expense of population and much unhappiness.

          When they say you cant rushbuy wonders, I'm thinking this means you cant "plonk" wonders down in one turn any more, but increasing production by forced labor or cash still works (but it's still not instant). Speculation or confirmation, anyone?

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          • #35
            Another thing, if you take over a city that is receving a resource via a harbor, do you gain access to that resource? That would be really cool.
            Click here if you're having trouble sleeping.
            "We confess our little faults to persuade people that we have no large ones." - François de La Rochefoucauld

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            • #36
              I would think that you probably would not gain access. But you would if one of your other cities had a harbor and was able to 'ship out' resources to the newly captured city; but not from an enemy city.

              I mean, why would the enemy continue to ship resources to their lost city?

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              • #37
                You are receiving it from another civilization, it's being imported to you by someone else. The person I stole the city from didn't go all the way out, get stuff, and come back. They just drop things off. I don't think the people who were giving resources would continue to give... but... arg no stockpiling in Civ...

                We'll see
                Click here if you're having trouble sleeping.
                "We confess our little faults to persuade people that we have no large ones." - François de La Rochefoucauld

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                • #38
                  Where did it say no stockpiling?
                  Let us unite together as one nation, a world nation" - Gundam Wing

                  "The God of War will destroy all mortals whom dare stand in his way"

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