I'm trying to sort out the economic system in Civ III.
In Civ II, you built your camel and sent him off to a foreign city. When you got there, you received a lump sum of gold, plus extra trade in the caravan's starting city, plus you got a bonus toward your current science research.
In short, you got a big payoff for an investment of only 50 shields (to build the caravan).
But the money you received didn't come from the other Civ. It was just given to you by the game. The other Civ didn't lose anything from its treasury.
But in Civ III, each Civ will actually be shelling out money to buy resources (among other things). The money doesn't come out of nowhere; it comes from the Civ's treasury. There would seem to be a finite amount of money to go around.
On the other hand, it seems like there is less to spend money on. You can no longer rush-build Wonders. And under certain gov'ts you can't hurry city improvements. And under other gov'ts, you whip your people into hurrying a city imp. rather than paying money for it. Spies/Dips no longer "Incite Revolts," but still use "propaganda" (seems similar, but unsure of the $$ required).
What else is there to spend game money on?
It seems there will be a lot less money coming in, but also a lot less going out. The Civ version of a recession!
Am I missing something? Anyone have a different view of the economy?
BTW, I think this is my longest post ever. Hope it wasn't too boring!
In Civ II, you built your camel and sent him off to a foreign city. When you got there, you received a lump sum of gold, plus extra trade in the caravan's starting city, plus you got a bonus toward your current science research.
In short, you got a big payoff for an investment of only 50 shields (to build the caravan).
But the money you received didn't come from the other Civ. It was just given to you by the game. The other Civ didn't lose anything from its treasury.
But in Civ III, each Civ will actually be shelling out money to buy resources (among other things). The money doesn't come out of nowhere; it comes from the Civ's treasury. There would seem to be a finite amount of money to go around.
On the other hand, it seems like there is less to spend money on. You can no longer rush-build Wonders. And under certain gov'ts you can't hurry city improvements. And under other gov'ts, you whip your people into hurrying a city imp. rather than paying money for it. Spies/Dips no longer "Incite Revolts," but still use "propaganda" (seems similar, but unsure of the $$ required).
What else is there to spend game money on?
It seems there will be a lot less money coming in, but also a lot less going out. The Civ version of a recession!
Am I missing something? Anyone have a different view of the economy?
BTW, I think this is my longest post ever. Hope it wasn't too boring!
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