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EDITOR screenshot - Preview at cgonline.com -
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Does this mean spy missions will be sort of like what happens in Space Empires 4? You put points or money into missions but the only thing required is contact with the civ - as opposed to moving a spy or diplomat unit. That would be excellent.
Also, the editor looks pretty good.
- "A picture may be worth a thousand words, but it still ain't a part number." - Ron Reynolds
- I went to Zanarkand, and all I got was this lousy aeon!
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Originally posted by Mike Breitkreutz FIRAXIS
Diplomats and spies are indeed gone but you can still perform espionage missions. The experience levels for diplomats and spies pertain to bonuses/penalties for diplomatic and spy missions. Thus, if your diplomats are highly experienced, diplomatic missions will be more likely to succeed. Likewise, if your spies are inexperienced, spy missions will be more likely to fail.
First you say dips and spies are out of the game, next you say they're still around. Is there a spy unit of some sort?
And is the rules.txt in a special encrypted or some sort of txt file?
Hope you can help Mike,
Skeptics should forego any thought of convincing the unconvinced that we hold the torch of truth illuminating the darkness. A more modest, realistic, and achievable goal is to encourage the idea that one may be mistaken. Doubt is humbling and constructive; it leads to rational thought in weighing alternatives and fully reexamining options, and it opens unlimited vistas.
Looks to me like he is describing the espionage window, where you can probably direct your diplomats/spies on missions without actually sending units around.
Originally posted by CapTVK First you say dips and spies are out of the game, next you say they're still around. Is there a spy unit of some sort?
Diplomat and Spy units are gone. The ability to perform diplomatic and spy missions has been abstracted; you now perform these functions on a "Espionage" screen or a "Diplomacy" screen or some such.
"Stuie has the right idea" - Japher
"I trust Stuie and all involved." - SlowwHand
"Stuie is right...." - Guynemer
Originally posted by ixnay37
Looks to me like he is describing the espionage window, where you can probably direct your diplomats/spies on missions without actually sending units around.
Like in MOO with the spy screen, but I'm tired of second guessing every feature. I'll wait and see if Mike can answer this conundrum.
Skeptics should forego any thought of convincing the unconvinced that we hold the torch of truth illuminating the darkness. A more modest, realistic, and achievable goal is to encourage the idea that one may be mistaken. Doubt is humbling and constructive; it leads to rational thought in weighing alternatives and fully reexamining options, and it opens unlimited vistas.
Diplomat and Spy units are gone. The ability to perform diplomatic and spy missions has been abstracted; you now perform these functions on a "Espionage" screen or a "Diplomacy" screen or some such.
You are correct.
And rules.txt is also gone. We decided to remove the text file in exchange for faster load times.... Everything that was in rules.txt is now in the editor. Anything you could do in the civ3 rules.txt file, you can do in the editor.
Diplomats & Spy unit have been replaced by an espionage screen
The equivalent of a rules.txt doesn't exist anymore in Civ3. Everything must be done via the editor to make changes.
Skeptics should forego any thought of convincing the unconvinced that we hold the torch of truth illuminating the darkness. A more modest, realistic, and achievable goal is to encourage the idea that one may be mistaken. Doubt is humbling and constructive; it leads to rational thought in weighing alternatives and fully reexamining options, and it opens unlimited vistas.
I love the Lincoln pics- he looks noble in ANY age.
Actually I think he looks embalmed.
'No room for human error, and really it's thousands of times safer than letting drivers do it. But the one in ten million has come up once again, and the the cause of the accident is sits, something in the silicon.' - The Gold Coast - Kim Stanley Robinson
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A Single, Integrated Editor. This is perhaps the single most frequent wish among the fans. A "Game Editor" where everything found in Text and Graphics files could be edited, as well as maps and scenarios. This would be a separate executable from the main game, i.e. not a "cheat Menu" like in Civ2/SMAC, but a separate executable.
Simplify the interface. Almost everything in the Game Editor should be reachable either through a simple drag-and-drop system or through pull-down menus. Placing objects should simply be a matter of dragging an object onto the game square.
I've been on these boards for a long time and I still don't know what to think when it comes to you -- FrantzX, December 21, 2001
"Yin": Your friendly, neighborhood negative cosmic force.
Originally posted by Harlan
Real interesting screen! One has to wonder what gets cut off on the side and bottom - looks like this isn't the whole enchilada.
There appears to be much more. For one, this appears to be a "Government" screen and none of the tabs at the top resemble anything like government, and none of them is the chosen tab. Whatever is chosen is off-screen.
The complexity of this editor is like a dream-come-true! If all the tabs display as many editable choices as this one, this game is going to be fantastic!
I'm never going to be able to get thru the next two weeks!
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