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EDITOR screenshot - Preview at cgonline.com

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  • #16
    Thanks, Mike. Any feedback on the time stamp idea so you don't have to explain this kind of stuff?
    I've been on these boards for a long time and I still don't know what to think when it comes to you -- FrantzX, December 21, 2001

    "Yin": Your friendly, neighborhood negative cosmic force.

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    • #17
      Originally posted by yin26
      The road ARE behind the mountains in this shot...and if this is STILL an old screen being shown at PREVIEW time, well...

      Markos: The cirularity of the railroads in particular seems odd.
      It looks like some tiles are having both road and railroad. Strange...

      The Editor looks promising and off the game, as an extra utility indeed.
      Maybe it could be an advanced editor that accompanies a more simple in-game editor, who knows...

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      • #18
        I think the editor looks very promising. This screen has the right mix of complexity and straight-forward ease of use... I'm itching to see what's behind the "Building Types" tab.
        Världsstad - Dom lokala genrenas vän
        Mick102, 102,3 Umeå, Måndagar 20-21

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        • #19
          The tree's are different in the final!?!?

          GREAT!!

          Hey Dan, how about you snap a screenshot from the game as it stands now, so we can see!
          be free

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          • #20
            the editor really looks interesting...too bad we cannot see all the things behind the anarchy screen
            anyway, yummy

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            • #21
              Gotta say that the Editor looks easy to use, in terms of editing existing files.

              The question is ''How easy will it be to add new governments/units/techs???''
              Yes, let's be optimistic until we have reason to be otherwise...No, let's be pessimistic until we are forced to do otherwise...Maybe, let's be balanced until we are convinced to do otherwise. -- DrSpike, Skanky Burns, Shogun Gunner
              ...aisdhieort...dticcok...

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              • #22
                Originally posted by hexagonian
                Gotta say that the Editor looks easy to use, in terms of editing existing files.

                The question is ''How easy will it be to add new governments/units/techs???''
                I'd guess pretty easy - notice the add/remove buttons at the top right. These will be used to add or remove new governments. Techs and units would be different. you could quite easily change the "numbers" for these things but not the graphics (although maybe you can). Also for techs the whole tech tree would need to be dynamic so I guess that modifying these is probably not implemented.
                You are young ..... but you will learn.

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                • #23
                  the editor really looks interesting...too bad we cannot see all the things behind the anarchy screen
                  too bad it's not an interactive screenshot
                  Formerly known as "CyberShy"
                  Carpe Diem tamen Memento Mori

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                  • #24
                    Editor screen hopes

                    I can only hope that the Add and Delete buttons are present on all the tabs. Especially units, terrain types, building types, techs...

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                    • #25
                      Hmm, I wonder how linked the editor is? In other words, if you add a government will it prompt you to say what technology gives this government type? Same goes with a new unit, etc. It would be very akward if you had to go hunt for all this and change it bit by bit as opposed to being able to edit it all linked together.

                      Let's hope the folks at Firaxis thought of this.

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                      • #26
                        Originally posted by yin26
                        Thanks, Mike. Any feedback on the time stamp idea so you don't have to explain this kind of stuff?
                        I agree with your idea in principle but I suspect the TIMEstamp won't work as the magazines won't want to publish something that says it is at least 2 months out of date. Instead it might be an idea to have a VERSIONstamp instead ie v0.84 so we can see where it comes from and the magazine wouldn't have to show how slow they are.
                        'No room for human error, and really it's thousands of times safer than letting drivers do it. But the one in ten million has come up once again, and the the cause of the accident is sits, something in the silicon.' - The Gold Coast - Kim Stanley Robinson

                        'Feels just like I can take a thousand miles in my stride hey yey' - Oh, Baby - Rhianna

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                        • #27
                          a critical question of course is if civ3 is multiple-mod-friendly, e.g:
                          a) each mod/scenario having it's own folder with it's modified game files
                          b) civ3 being able to open the scenario and load the modified game files
                          Co-Founder, Apolyton Civilization Site
                          Co-Owner/Webmaster, Top40-Charts.com | CTO, Apogee Information Systems
                          giannopoulos.info: my non-mobile non-photo news & articles blog

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                          • #28
                            Originally posted by Ozymandous
                            Hmm, I wonder how linked the editor is? In other words, if you add a government will it prompt you to say what technology gives this government type
                            There is a "Prerequisite" drop-down box on the left. I would think this would be for selecting the Tech required. Obviously Anarchy is "None".
                            "Stuie has the right idea" - Japher
                            "I trust Stuie and all involved." - SlowwHand
                            "Stuie is right...." - Guynemer

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                            • #29
                              BTW: the animal near the middle; is that a cow? I would think it was a horse, but it looks like a cow...
                              It's a horse for sure.

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                              • #30
                                Wow, that editor screenshot is incredible!! It's what I dreamed off. It was almost a sexual experience to see this...
                                "The world is too small in Vorarlberg". Austrian ex-vice-chancellor Hubert Gorbach in a letter to Alistar [sic] Darling, looking for a job...
                                "Let me break this down for you, fresh from algebra II. A 95% chance to win 5 times means a (95*5) chance to win = 475% chance to win." Wiglaf, Court jester or hayseed, you judge.

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