Oh hi!
I’m Lorizael. You may remember me from such spam threads as “Finally” and “Introducing....”
But today (woohoo, finally unbanned!) I’m talking to you about something very important. Something that affects each and everyone one of us.
Culture. Ahhh, yes, culture, that which binds so many together and causes so many wars. In the latest of the Civ series, Civ III, Firaxis has implemented (and if I might say wonderfully) a concept of culture. It also goes together with Civ traits, Unique Units, Nationality and borders.
However, in Civ III you play a specific civilization with specific abilities, so that you can re-create that civilization. And this is definitely fun but there are players (and I know this has been discussed before) that want to actually start from scratch and create their own civilization.
The difference between Athens and Sparta?
The difference is that Athens is known best for its scientific and philosophical achievements whereas Sparta is known for its massive and elite armies.
Why?
Because very early on Sparta did something different from the rest of the city-states. Instead of colonizing (mostly) uninhabited areas when overpopulated, they decided to conquer another nearby people, and use their land and people. Because they were constantly afraid of unrest, they built a huge army to defend themselves against revolt and almost completely eliminated culture, science, and trade by building this army. They became very isolationist and feared for their rarely used (because they didn’t want to leave Sparta undefended) army.
All this because they decide to subjugate instead of colonize.
What I propose for Civ (IV I guess…) is there not just be culture points, but points for each individual traits (and I think there should be more traits). At the beginning you would have no points in any traits and would essentially not have a culture or identity. But by performing certain actions your point total would go up. For example if a worker improved a tile you would get a check in the Industrious column, and each turn your industrious rating would go up by one.
Here are (some) examples of things that would up your trait rates.
Militaristic: Winning battles, conquering cities, building barracks, military units, etc…
Commercial: Making trade agreements, building roads to resources, building harbors, marketplaces, etc…
Industrious: Building tile improvements, roading strategic resources, building factories, etc…
Religious: Building temples, instituting state religion (an idea I have similar to the government system), cathedrals, etc…
Expansionist: Building exploratory units, harbors, airports, etc…
Scientific: Having scientist specialists, high science rate, building libraries, universities, etc…
Obviously the point values for individual actions would have to vary otherwise some cultures would be too easy or difficult to acquire. Anyway, whatever were the two highest point totals at any given time would be the two traits your civilization had. This could slowly change over time as you stop doing one thing and start another. There could also be negative actions for certain traits (disbanding military units for Militaristic civs).
This way your culture and nationality would develop and change with the times.
I also think that culture should increase based on your civ traits. Therefore a Commercial civilization only increases its unique culture when buildings harbors and such. Though libraries would always increase culture (all the books are about trade goods…).
I think that if a city or region within your civilization took a radically different route as far as culture (compared to the rest of your civ) it might break away and form its own civilization. This has happened many times in history (United States Civil War).
I’m not sure how Unique Units and Golden Ages would work here, they might need to be scrapped. Maybe you could keep the peaceful golden ages and if you build a wonder that corresponds to your current culture, you enter a golden age. Though as always only one golden age per civilization.
Wow, I’ve written way too much. Just glad to be back. Someone respond?
Oh and NO SPAMMING!
I’m Lorizael. You may remember me from such spam threads as “Finally” and “Introducing....”
But today (woohoo, finally unbanned!) I’m talking to you about something very important. Something that affects each and everyone one of us.
Culture. Ahhh, yes, culture, that which binds so many together and causes so many wars. In the latest of the Civ series, Civ III, Firaxis has implemented (and if I might say wonderfully) a concept of culture. It also goes together with Civ traits, Unique Units, Nationality and borders.
However, in Civ III you play a specific civilization with specific abilities, so that you can re-create that civilization. And this is definitely fun but there are players (and I know this has been discussed before) that want to actually start from scratch and create their own civilization.
The difference between Athens and Sparta?
The difference is that Athens is known best for its scientific and philosophical achievements whereas Sparta is known for its massive and elite armies.
Why?
Because very early on Sparta did something different from the rest of the city-states. Instead of colonizing (mostly) uninhabited areas when overpopulated, they decided to conquer another nearby people, and use their land and people. Because they were constantly afraid of unrest, they built a huge army to defend themselves against revolt and almost completely eliminated culture, science, and trade by building this army. They became very isolationist and feared for their rarely used (because they didn’t want to leave Sparta undefended) army.
All this because they decide to subjugate instead of colonize.
What I propose for Civ (IV I guess…) is there not just be culture points, but points for each individual traits (and I think there should be more traits). At the beginning you would have no points in any traits and would essentially not have a culture or identity. But by performing certain actions your point total would go up. For example if a worker improved a tile you would get a check in the Industrious column, and each turn your industrious rating would go up by one.
Here are (some) examples of things that would up your trait rates.
Militaristic: Winning battles, conquering cities, building barracks, military units, etc…
Commercial: Making trade agreements, building roads to resources, building harbors, marketplaces, etc…
Industrious: Building tile improvements, roading strategic resources, building factories, etc…
Religious: Building temples, instituting state religion (an idea I have similar to the government system), cathedrals, etc…
Expansionist: Building exploratory units, harbors, airports, etc…
Scientific: Having scientist specialists, high science rate, building libraries, universities, etc…
Obviously the point values for individual actions would have to vary otherwise some cultures would be too easy or difficult to acquire. Anyway, whatever were the two highest point totals at any given time would be the two traits your civilization had. This could slowly change over time as you stop doing one thing and start another. There could also be negative actions for certain traits (disbanding military units for Militaristic civs).
This way your culture and nationality would develop and change with the times.
I also think that culture should increase based on your civ traits. Therefore a Commercial civilization only increases its unique culture when buildings harbors and such. Though libraries would always increase culture (all the books are about trade goods…).
I think that if a city or region within your civilization took a radically different route as far as culture (compared to the rest of your civ) it might break away and form its own civilization. This has happened many times in history (United States Civil War).
I’m not sure how Unique Units and Golden Ages would work here, they might need to be scrapped. Maybe you could keep the peaceful golden ages and if you build a wonder that corresponds to your current culture, you enter a golden age. Though as always only one golden age per civilization.
Wow, I’ve written way too much. Just glad to be back. Someone respond?
Oh and NO SPAMMING!
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