Well these look astounding, even if they are not totally finished screens. And not long to go either. Damn, I am excited
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Civ3 screens at multiplayer.it
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In the city view at http://www.multiplayer.it/show.php3?...00/s_img14.jpg the city wall looks incomplete. Could it be the result of canons damaging the city wall?Last edited by Takeshi; October 13, 2001, 23:46.Student: You can't give us this test, I don't understand anything!
Teacher: What would be the point of giving you a test if you understood?
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Originally posted by Takeshi
In the city view at http://www.multiplayer.it/show.php3?...00/s_img14.jpg the city wall looks incomplete. Could it be the result of canons damaging the city wall?Humans are like cockroaches, no matter how hard you try, you can't exterminate them all!
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You're right cyril25376! It costs a mint! Wow! As much as the temple! Tough choice... do you in crease culture or expand?
Also... you'll notice that the commerce bars (in green) are showing that everything in that city (10 per turn) are going toward science. I wonder if you can set those rates independently per city or whether it's nation wide settings. It's probably nation wide, but I wonder why that would be shown in the city view...
Was it like that in CIV II?Of the Holy Roman Empire, this was once said:
"It is neither holy or roman, nor is it an empire."
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are those "build times" in the queue relative to the current production saved up in building the settler? because a worker whtt costs < 9 shields isn't too cool..."I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
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Originally posted by Takeshi
In the city view at http://www.multiplayer.it/show.php3?...00/s_img14.jpg the city wall looks incomplete. Could it be the result of canons damaging the city wall?
However, my first instinct was that the city walls were under construction. So that's a question for Dan: Will city views show improvements under construction rather than just having them suddenly appear?Tutto nel mondo è burla
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Originally posted by Jason Beaudoin
You're right cyril25376! It costs a mint! Wow! As much as the temple! Tough choice... do you in crease culture or expand?
From the screenshot the costs in CivIII are pretty clear:
Settler: 60 shields
Worker: 30 shields
Warrior: 30 shields
Archer: 40 shields
Spearman: 40 shields
Catapult: 40 shields
Barracks: 80 shields
Granary: 120 shields
Temple: 60 shields
Most items are somewhat more expensive than before, especially the Granary.
How did I figure that out? Think a little. If you want to be competitive at CivIII, you will have to start early.Now, if I ask myself: Who profits from a War against Iraq?, the answer is: Israel. -Prof. Rudolf Burger, Austrian Academy of Arts
Free Slobo, lock up George, learn from Kim-Jong-Il.
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From the above we can also deduce that, in the early game, it will take a 6 shields producing city 250 years to train a Warrior, and 1.000 years to build a Granary.
With numbers such as these, rush strategies should not be much of a problem.Now, if I ask myself: Who profits from a War against Iraq?, the answer is: Israel. -Prof. Rudolf Burger, Austrian Academy of Arts
Free Slobo, lock up George, learn from Kim-Jong-Il.
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Originally posted by Comrade Tribune
From the above we can also deduce that, in the early game, it will take a 6 shields producing city 250 years to train a Warrior, and 1.000 years to build a Granary.
I don't do drugs anymore 'cause i find i can get the same effect by standing up really fast.
I live in my own little world, but its ok; they know me here.
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