The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
"He who lacks the romanticsm to believe that love triumphs any corporal happiness has sold his soul, whether for it he recieved an entire kingdom or a single silver coin."
-Soren Kierkegaard, Fear and Trembling
You're right cyril25376! It costs a mint! Wow! As much as the temple! Tough choice... do you in crease culture or expand?
Also... you'll notice that the commerce bars (in green) are showing that everything in that city (10 per turn) are going toward science. I wonder if you can set those rates independently per city or whether it's nation wide settings. It's probably nation wide, but I wonder why that would be shown in the city view...
Was it like that in CIV II?
Of the Holy Roman Empire, this was once said:
"It is neither holy or roman, nor is it an empire."
are those "build times" in the queue relative to the current production saved up in building the settler? because a worker whtt costs < 9 shields isn't too cool...
"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
This picture looks like the city would be pre-metallurgy, so I don't think cannons...maybe catapults.
However, my first instinct was that the city walls were under construction. So that's a question for Dan: Will city views show improvements under construction rather than just having them suddenly appear?
Originally posted by Jason Beaudoin
You're right cyril25376! It costs a mint! Wow! As much as the temple! Tough choice... do you in crease culture or expand?
Huh? Settlers did always cost at least as much as a temple.
From the screenshot the costs in CivIII are pretty clear:
If the pyramids still give granaries in civ 3, they will be even more valuable, given the high cost of granaries. But I'm not sure they will still have that effect.
From the above we can also deduce that, in the early game, it will take a 6 shields producing city 250 years to train a Warrior, and 1.000 years to build a Granary.
With numbers such as these, rush strategies should not be much of a problem.
Now, if I ask myself: Who profits from a War against Iraq?, the answer is: Israel. -Prof. Rudolf Burger, Austrian Academy of Arts
Free Slobo, lock up George, learn from Kim-Jong-Il.
Originally posted by Comrade Tribune
From the above we can also deduce that, in the early game, it will take a 6 shields producing city 250 years to train a Warrior, and 1.000 years to build a Granary.
Um, I could be insane, or your math might be a little off.
I don't do drugs anymore 'cause i find i can get the same effect by standing up really fast.
I live in my own little world, but its ok; they know me here.
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