Announcement

Collapse
No announcement yet.

It's official: Stacked units (not armies) CANNOT be moved together!

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #16
    Originally posted by d_dudy
    did you just make that up?
    Nope. Check out Polymths Infinite Unit Syndrome thread. Syndrome, sprawl - whatever.

    Comment


    • #17
      Originally posted by Jingo
      yes. afternationalism you can make as many as you want, IIRC.
      Theres a limit of 1 army per 4 cities you own.
      I'm building a wagon! On some other part of the internets, obviously (but not that other site).

      Comment


      • #18
        Deleted
        Last edited by Crouchback; October 14, 2001, 09:40.
        "War: A by-product of the arts of peace." Bierce

        Comment


        • #19
          Originally posted by Skanky Burns
          Theres a limit of 1 army per 4 cities you own.
          And still only 3 or 4 units per army? This is going to be a nightmare.

          Lets hope the path finding is as perfect as Firaxis claims.

          David
          "War: A by-product of the arts of peace." Bierce

          Comment


          • #20
            Originally posted by Skanky Burns
            Theres a limit of 1 army per 4 cities you own.
            IIRC this limit will fall with nationalism, but I did not find the thread where I have read it

            Comment


            • #21
              Although the 'goto' command is a nifty feature, the reason why I prefer moving stacks is for defensive purposes. Even if a group of units won't fight/defend/die as a group, the ability to move stacks would allow me to have a high-defense unit escort a low-defense unit, or a 0-defense worker or settler (or GL.) Now we'll have to micromanage movement to make certain that worker has a defensive unit guarding its hinder.

              Might there, perhaps, be an escort command?

              Comment


              • #22
                Most of the time when offensive units are built in cities I want them on the front line ASAP, so stacking and movement wont be very useful to me in that respect.

                However for the use that ajbera described, I'd find that useful.

                Something really useful would be a "redirect" command, like was done in MOO and MOO2 - when units are built they are automatically sent to a specific point on the map ie an automatic goto.

                Comment

                Working...
                X