The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
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It's official: Stacked units (not armies) CANNOT be moved together!
Although the 'goto' command is a nifty feature, the reason why I prefer moving stacks is for defensive purposes. Even if a group of units won't fight/defend/die as a group, the ability to move stacks would allow me to have a high-defense unit escort a low-defense unit, or a 0-defense worker or settler (or GL.) Now we'll have to micromanage movement to make certain that worker has a defensive unit guarding its hinder.
Most of the time when offensive units are built in cities I want them on the front line ASAP, so stacking and movement wont be very useful to me in that respect.
However for the use that ajbera described, I'd find that useful.
Something really useful would be a "redirect" command, like was done in MOO and MOO2 - when units are built they are automatically sent to a specific point on the map ie an automatic goto.
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