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It's official: Stacked units (not armies) CANNOT be moved together!

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  • It's official: Stacked units (not armies) CANNOT be moved together!

    Originally posted by Dan Magaha FIRAXIS

    You can load units into a transport, but otherwise there is no functionality for moving multiple units in a stack, at least none that I know of.

    Dan (in the "Please explain armies" thread)
    To me this is disastrous. It means if you have a lot of stacked individual units in the endgame (as opposed to armies), you're going to have to move them overland ONE BY ONE in the same old tedious way as Civ2!!

    This is the one thing I had simply taken for granted was going to be put right in Civ3.

    Anyone else feel, like me, that this must be put right in the very first patch?!
    Ilkuul

    Every time you win, remember: "The first shall be last".
    Every time you lose, remember: "The last shall be first".

  • #2
    i would think it would be nice, just for conveniance, to group units together and move them that way
    Prince of...... the Civ Mac Forum

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    • #3
      At first look, I agree.

      But Civ-3 is different in the sense that its not going to be so inflationary easy to build buckloads of ICS-cities and IUS-units in Civ-3, as it often was in Civ-2. (IUS = Infinite Unit Sprawl).

      I dont know - but perhaps we should wait until we have played the game first before we judge this too hard.

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      • #4
        Re: It's official: Stacked units (not armies) CANNOT be moved together!

        Originally posted by Ilkuul
        ...you're going to have to move them overland ONE BY ONE in the same old tedious way as Civ2!!

        Anyone else feel, like me, that this must be put right in the very first patch?!
        No, I don't agree. At this point, all our anticipations of how things will be are pure conjecture. We have recently found how some info we have been exposed to has been old, misleading, or just plain wrong! Also, we keep basing all our opinions on our experiences with Civ2, and Civ3 has enough fundamental (though not funamentalist ) differences that the way we play it may be different.

        As long as it will be before we get the game, we can withhold judgement until we've played it for a month or so. Then start persuading Infogrames/Firaxis as to how much better it could be with a patch here or there (and MP for those who can't live without it).

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        • #5
          I guess we'll all see in two weeks.

          But yah i know what you mean. That gets really annoying to move all those units.
          Let us unite together as one nation, a world nation" - Gundam Wing

          "The God of War will destroy all mortals whom dare stand in his way"

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          • #6
            Doesn't matter much to me since I'm usually not a militarist. Stacks would be very nice though. Though in the endgame, you should be mainly using armies, right?

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            • #7
              ... OTH, I would hope that after you have told a unit you are done moving it, you would have the option to continue moving it if had any movement points remaining (ala CtP).

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              • #8
                ... OTH, I would hope that after you have told a unit you are done moving it, you would have the option to continue moving it if had any movement points remaining (ala CtP).
                Yah, i know what you mean. it was annoying when you pressed space bar and then you realized that you still wanted to move the unit, you couldn't. I hope they have the same thing as CTP in civ 3 with regards to this
                Let us unite together as one nation, a world nation" - Gundam Wing

                "The God of War will destroy all mortals whom dare stand in his way"

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                • #9
                  Well, this is no loss to me- I never wanted a group movement feature, and I always (about 99% of the time) move units manually with the number pad. I am a control freak, and I always want to know what I am moving; where; and why. Doing this by hand helps me to keep track of my units.

                  But I do agree that it can become a micro-management hassle.

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                  • #10
                    I concur, that was one of good features in CTP - the ability to stack up to 12 units and move them as one force...but hey, that's what the CIV3 "Army" function is for.
                    ____________________________
                    "One day if I do go to heaven, I'm going to do what every San Franciscan does who goes to heaven - I'll look around and say, 'It ain't bad, but it ain't San Francisco.'" - Herb Caen, 1996
                    "If God, as they say, is homophobic, I wouldn't worship that God." - Archbishop Desmond Tutu
                    ____________________________

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                    • #11
                      Originally posted by Ralf
                      IUS-units in Civ-3, as it often was in Civ-2. (IUS = Infinite Unit Sprawl).
                      did you just make that up?
                      Prince of...... the Civ Mac Forum

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                      • #12
                        We'll see if Civ 3 can do without stacks.

                        I like to have them though.
                        (\__/) 07/07/1937 - Never forget
                        (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
                        (")_(") "Starting the fire from within."

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                        • #13
                          Originally posted by Akron
                          Doesn't matter much to me since I'm usually not a militarist. Stacks would be very nice though. Though in the endgame, you should be mainly using armies, right?
                          yes. afternationalism you can make as many as you want, IIRC.
                          "I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
                          - Ender, from Ender's Game by Orson Scott Card

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                          • #14
                            i think it could turn out worse than the lack of mp

                            seriously though, a lot will depend on how good the go-to routines are and whether or not there will be keyboard shortcuts(go to city X, etc)
                            Co-Founder, Apolyton Civilization Site
                            Co-Owner/Webmaster, Top40-Charts.com | CTO, Apogee Information Systems
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                            • #15
                              Originally posted by MarkG
                              i think it could turn out worse than the lack of mp
                              notihng will ever be that bad..


                              and talking MP. it would sure speed up the game if moving stacks of units were allowed... especially in Diplo games where large armies can be had and need to be moved long distances
                              GM of MAFIA #40 ,#41, #43, #45,#47,#49-#51,#53-#58,#61,#68,#70, #71

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