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Originally posted by Wexu
I marked the strange squares with red X and numbered those different sea levels.
Have you thought about other Civs exerting their influence? Their borders might push your back a bit, even if they do not touch. A similar thing happened in SMAC.
Have you thought about other Civs exerting their influence? Their borders might push your back a bit, even if they do not touch. A similar thing happened in SMAC.
If you look that little map at bottom left corner of the pic you can see that other Civs shouldn't affect too much about these borderlines.
The "x" in the upper right corner of your screenshot is what convinces me (with 90% certainty...) that there is a relationship between culture and depth that determines how far out the border goes.
Besides borders and ship movement, I'm wondering what other effects the ocean depth will have. I know in SMAC the food/production/trade values were different for different depths of ocean squares. Think we'll see the same in Civ3?
"Stuie has the right idea" - Japher
"I trust Stuie and all involved." - SlowwHand
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Originally posted by Stuie
The "x" in the upper right corner of your screenshot is what convinces me (with 90% certainty...) that there is a relationship between culture and depth that determines how far out the border goes.
Besides borders and ship movement, I'm wondering what other effects the ocean depth will have. I know in SMAC the food/production/trade values were different for different depths of ocean squares. Think we'll see the same in Civ3?
As long as other Civ's respect borders over ocean squares (unlike SMAC) I'll be happy.
As the engine in Civ3 is the same as used in SMAC it wouldn't be unrealistic to have different ocean depths have different attributes, although the best engine I have seen (graphically and game-play wise) for handling ocean depths was in the CtP series. Say what you want bad about the series, how they handled the ocean aspect of the game was pretty good, IMHO.
By wexu: I marked the strange squares with red X and numbered those different sea levels.
In that picture the square with the red x on upper right is inside the city production radius (I mean it seems so), so it naturally belongs inside the nation's borders. And for the same reason the square "of same sea-level" with the red x on the left side doesn't belong inside the borders.
Or... is it possible that the culture rating (which expands the borders) can expand borders also downwards (at sea, of course)
I'm not a complete idiot: some parts are still missing.
I don't know if it was mentioned, but you can also see the effect of water depth on borders in the (very old) screenshot which says "American Despotism". Sorry, I don't have a link to it. My guess is that upon reaching a certain naval technology or culture level, deep water borders occur.
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