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  • #16
    Originally posted by Wexu
    I marked the strange squares with red X and numbered those different sea levels.
    Have you thought about other Civs exerting their influence? Their borders might push your back a bit, even if they do not touch. A similar thing happened in SMAC.

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    • #17
      Originally posted by Grim Legacy


      Have you thought about other Civs exerting their influence? Their borders might push your back a bit, even if they do not touch. A similar thing happened in SMAC.
      If you look that little map at bottom left corner of the pic you can see that other Civs shouldn't affect too much about these borderlines.

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      • #18
        The "x" in the upper right corner of your screenshot is what convinces me (with 90% certainty...) that there is a relationship between culture and depth that determines how far out the border goes.

        Besides borders and ship movement, I'm wondering what other effects the ocean depth will have. I know in SMAC the food/production/trade values were different for different depths of ocean squares. Think we'll see the same in Civ3?
        "Stuie has the right idea" - Japher
        "I trust Stuie and all involved." - SlowwHand
        "Stuie is right...." - Guynemer

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        • #19
          Originally posted by Stuie
          The "x" in the upper right corner of your screenshot is what convinces me (with 90% certainty...) that there is a relationship between culture and depth that determines how far out the border goes.

          Besides borders and ship movement, I'm wondering what other effects the ocean depth will have. I know in SMAC the food/production/trade values were different for different depths of ocean squares. Think we'll see the same in Civ3?
          As long as other Civ's respect borders over ocean squares (unlike SMAC) I'll be happy.

          As the engine in Civ3 is the same as used in SMAC it wouldn't be unrealistic to have different ocean depths have different attributes, although the best engine I have seen (graphically and game-play wise) for handling ocean depths was in the CtP series. Say what you want bad about the series, how they handled the ocean aspect of the game was pretty good, IMHO.

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          • #20
            :sigh: , lol, that 'fourth' is the fog, the bit you can't see, it's actually just the ocean. So there's no fourth
            be free

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            • #21
              Originally posted by Wexu


              If you look that little map at bottom left corner of the pic you can see that other Civs shouldn't affect too much about these borderlines.
              Oh yes indeed. Hm well then I have no explanation except that these borders may be generated by a flawed algorithm in a pre-beta version of the game.

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              • #22
                By wexu: I marked the strange squares with red X and numbered those different sea levels.
                In that picture the square with the red x on upper right is inside the city production radius (I mean it seems so), so it naturally belongs inside the nation's borders. And for the same reason the square "of same sea-level" with the red x on the left side doesn't belong inside the borders.

                Or... is it possible that the culture rating (which expands the borders) can expand borders also downwards (at sea, of course)
                I'm not a complete idiot: some parts are still missing.

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                • #23
                  I wonder if mountains are treated a smilar fashon?
                  "You don't have to be modest if you know you're right."- L. Rigdon

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                  • #24
                    Harbours, ports and coastal fortresses may play a role in the depth to which your culture can spread.

                    A city without any marine improvements will only be able to claim the coastal waters, harbour enables sea claiming, and ports enable ocean claiming.

                    This is all rather cool, as you could possibly claim an important channel and keep your enemies from sending ships along it.

                    Additionally coastal forts now play a more active role, so they might have a ZOC.

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                    • #25
                      Originally posted by Sandman
                      Harbours, ports and coastal fortresses may play a role in the depth to which your culture can spread.

                      A city without any marine improvements will only be able to claim the coastal waters, harbour enables sea claiming, and ports enable ocean claiming.

                      This is all rather cool, as you could possibly claim an important channel and keep your enemies from sending ships along it.

                      Additionally coastal forts now play a more active role, so they might have a ZOC.
                      Very smart post!

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                      • #26
                        I don't know if it was mentioned, but you can also see the effect of water depth on borders in the (very old) screenshot which says "American Despotism". Sorry, I don't have a link to it. My guess is that upon reaching a certain naval technology or culture level, deep water borders occur.

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