With resources about, the location of your first city will be crucial, so your settler and your worker will be scouting about, hopefully uncovering a unit or 2 (there were huts last I looked).
Of course, you may not know what resources there are until the techs... plop your city without knowledge, fix it later. If you start with horseback riding (is there a civ which does?), then you can make sure to plop your city within one square. 2 squares away can be a long wait for something you need. In such case, I think I would keep my worker improving the land, until a needed resource appears too far away to utilize in reasonable time. Then my worker becomes a colony.
In either case, my worker is to precious to risk losing to barbs or enemies scouting around.
BTW, I hope the start with 1 settler, 1 worker happens on all difficulty levels and isn't just an extra cheat for deity level
Of course, you may not know what resources there are until the techs... plop your city without knowledge, fix it later. If you start with horseback riding (is there a civ which does?), then you can make sure to plop your city within one square. 2 squares away can be a long wait for something you need. In such case, I think I would keep my worker improving the land, until a needed resource appears too far away to utilize in reasonable time. Then my worker becomes a colony.
In either case, my worker is to precious to risk losing to barbs or enemies scouting around.
BTW, I hope the start with 1 settler, 1 worker happens on all difficulty levels and isn't just an extra cheat for deity level
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