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Hmm, I am not sure if the 'worker' unit is necessarily taken from the city population pool. In Alpha Centauri, there is a worker type unit that does all of the terraforming, and it is called the Terraformer. It does not cost 1 population to make it.
So reintegrating your worker may not be a possibility, and hopefully, the workers DONT cost population to build, just upkeep.
Originally posted by Anunikoba
Hmm, I am not sure if the 'worker' unit is necessarily taken from the city population pool. In Alpha Centauri, there is a worker type unit that does all of the terraforming, and it is called the Terraformer. It does not cost 1 population to make it.
So reintegrating your worker may not be a possibility, and hopefully, the workers DONT cost population to build, just upkeep.
Originally posted by Akron
Probably just scout a few squares out so that I can plan for my next city and then promptly start improving the surrounding terrain.
That's what I usually do in Civ 2 with my first settler, and that's exactly what I shall do with my first worker.
Me too. I'm sure most of us will do pretty much the same as we always have in other games for most things until something forces us to change our behaviour. It will be interesting to see how many times that happens.
In civ2 irrigation doesn't do you any good until you've changed to monarchy. If this is the case in civ3 I'll have my worker build some roads and maybe a swimming pool in my palace.
Last edited by Mannamagnus; October 10, 2001, 04:55.
Not sure about this but if this worker is free, I take it's not supported by any city so you would never want to use him to create a colony. Much better to build a worker which requires a population point for this task. Just use this free worker for building tile improvements and scouting...
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