I know that this represents a new concept in how we view resources and terrain, but does it seem to anyone else that forests are being treated differently in Civ3? Without really searching, I have noticed forests on grassland, plains, hills, and mountain tiles. I don't know whether they are extra-common bonus resources or "natural" tile improvements, but forests certainly no longer seem to be a tile type in themselves. What have the rest of you noticed?
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IIRC- It has been said that terrains are rendered so that all terrains can have forests, and different types of forests on the same terrain as well.Creator of the Civ3MultiTool
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I've updated the list. Not mush news, but it has to be up to date.Creator of the Civ3MultiTool
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Originally posted by cyril25376
I think the dots in the plain shows that this plain will produce a shield. Maybe this is similar to civ 2 (two different sorts of the green plain, one producing a shield (that with the dot) and one without producing one
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Um, reading the preview on pc.ign.com, and it seems that they are saying that bronze IS a strategic resource. Course they all could be smoking crack, but anyway it something that requires inquiry. I know I'm confused as hell now (It is a resourse, no it isn't, Civfanatics said it is, Firaxis said it isn't, IGN played the game and they said it is!).
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Originally posted by Pseud0nym
Um, reading the preview on pc.ign.com, and it seems that they are saying that bronze IS a strategic resource. Course they all could be smoking crack, but anyway it something that requires inquiry. I know I'm confused as hell now (It is a resourse, no it isn't, Civfanatics said it is, Firaxis said it isn't, IGN played the game and they said it is!).
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I'm leery of the incense resource. Unless I'm mistaken, those incense jars have only been seen in screen shots showing a brand new civ, just starting it's game (~4000 BC). I think they're some kind of initial goody jars at starting locations. No other screenshots show such jars, and no resources have been seen existing in such close proximity as the jars are in their screens
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Gramphos - BlueHooHoo just cleared up the coal mystery in the chat room. It is a strategic resource, it is required to build railroads, and it is revealed when you discover steam power.Firaxis - please make an updated version of Colonization! That game was the best, even if it was a little un-PC.
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Originally posted by SerapisIV
I'm leery of the incense resource. Unless I'm mistaken, those incense jars have only been seen in screen shots showing a brand new civ, just starting it's game (~4000 BC). I think they're some kind of initial goody jars at starting locations. No other screenshots show such jars, and no resources have been seen existing in such close proximity as the jars are in their screens
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Originally posted by albiedamned
Gramphos - BlueHooHoo just cleared up the coal mystery in the chat room. It is a strategic resource, it is required to build railroads, and it is revealed when you discover steam power.
Well, I'll update the list later. Now to the chat.Creator of the Civ3MultiTool
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Originally posted by Gramphos
Nothing more then railroad?"As far as general advice on mod-making: Go slow as far as adding new things to the game until you have the basic game all smoothed out ... Make sure the things you change are really imbalances and not just something that doesn't fit with your particular style of play." - WesW
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This is from the strategy guide.
Bonus resources: (food/resources/commerce)
Cattle 2/1/0
Fish 2/0/1
Game 1/0/0
Gold 0/0/4
Whales 1/1/2
Wheat 2/0/0
Luxuries:
Dyes: 0/0/1
Furs: 0/1/1
Gems 0/0/4
Incense 0/0/1
Ivory 0/0/2
Silks 0/0/3
Spices 0/0/2
Wine 1/0/1
Strategic:
Aluminum 0/2/0 -Rocketry
Coal 0/2/1 -Steam Power
Horses 0/0/1 -The Wheel
Iron 0/1/0 -Iron Working
Oil 0/1/2 -Refining
Rubber 0/0/2 -Replaceable Parts
Saltpeter 0/0/1 -Gunpowder
Uranium 0/2/3 -FissionDas Ewige Friede ist ein Traum, und nicht einmal ein schöner /Moltke
Si vis pacem, para bellum /Vegetius
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And this
Cannon: Saltpeter, Iron
Cavalry: Horses, Saltpeter
Chariot: Horses
Horseman: Horses
Knight: Horses, Iron
Marine: Rubber
Mech. Inf: Oil, Rubber
Modern Armor: Oil, Rubber, Aluminum
Musketman: Saltpeter
Paratrooper: Oil, rubber
Pikeman: Iron
Radar Artillery: Aluminum
Swordsman: Iron
Tank: Oil, Rubber
AEGIS Cruiser: Akuminum, Uranium
Battleship: Oil
Carrier: Oil
Destroyer: Oil
Frigate: Iron, Saltpeter
Ironclad: Iron, Coal
Nuclear Sub: Uranium
Privateer: Iron, Saltpeter
Submarine: OIl
Transport: Oil
Bomber: Oil
Cruise Missile: Aluminum
Fighter: Oil
Helicopter: Oil, rubber
ICBM: Aluminum, Uranium
Jet Fighter: Oil
Stealth Bomber: Oil, Aluminum
Stealth Fighter: Oil, Uranium
Tac Nuke: Aluminum, UraniumDas Ewige Friede ist ein Traum, und nicht einmal ein schöner /Moltke
Si vis pacem, para bellum /Vegetius
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The list has been updated. (From the strat guid. If you see anything wrong Tell me.)
I'll change all UUs to another color later, maybe the [color={linkcolor}]linkcolor[/color]Creator of the Civ3MultiTool
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