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  • I know that this represents a new concept in how we view resources and terrain, but does it seem to anyone else that forests are being treated differently in Civ3? Without really searching, I have noticed forests on grassland, plains, hills, and mountain tiles. I don't know whether they are extra-common bonus resources or "natural" tile improvements, but forests certainly no longer seem to be a tile type in themselves. What have the rest of you noticed?

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    • IIRC- It has been said that terrains are rendered so that all terrains can have forests, and different types of forests on the same terrain as well.
      Creator of the Civ3MultiTool

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      • I've updated the list. Not mush news, but it has to be up to date.
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        • Originally posted by cyril25376
          I think the dots in the plain shows that this plain will produce a shield. Maybe this is similar to civ 2 (two different sorts of the green plain, one producing a shield (that with the dot) and one without producing one
          THis is my intuition regarding the dots; there are two green dots on every grassland, and one on every plain; so I think these represent food (Silly, but there you have it; for somebody who can't easily remember how much food grasslands and plains produce). I think the blue dots represent shields.

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          • Um, reading the preview on pc.ign.com, and it seems that they are saying that bronze IS a strategic resource. Course they all could be smoking crack, but anyway it something that requires inquiry. I know I'm confused as hell now (It is a resourse, no it isn't, Civfanatics said it is, Firaxis said it isn't, IGN played the game and they said it is!).

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            • Originally posted by Pseud0nym
              Um, reading the preview on pc.ign.com, and it seems that they are saying that bronze IS a strategic resource. Course they all could be smoking crack, but anyway it something that requires inquiry. I know I'm confused as hell now (It is a resourse, no it isn't, Civfanatics said it is, Firaxis said it isn't, IGN played the game and they said it is!).
              My bad; the preview I read that in was dated May 25... They probably changed it since then...

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              • I've updated the list with some minor adds to the units.
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                • I'm leery of the incense resource. Unless I'm mistaken, those incense jars have only been seen in screen shots showing a brand new civ, just starting it's game (~4000 BC). I think they're some kind of initial goody jars at starting locations. No other screenshots show such jars, and no resources have been seen existing in such close proximity as the jars are in their screens

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                  • Gramphos - BlueHooHoo just cleared up the coal mystery in the chat room. It is a strategic resource, it is required to build railroads, and it is revealed when you discover steam power.
                    Firaxis - please make an updated version of Colonization! That game was the best, even if it was a little un-PC.

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                    • Originally posted by SerapisIV
                      I'm leery of the incense resource. Unless I'm mistaken, those incense jars have only been seen in screen shots showing a brand new civ, just starting it's game (~4000 BC). I think they're some kind of initial goody jars at starting locations. No other screenshots show such jars, and no resources have been seen existing in such close proximity as the jars are in their screens
                      Well, I screwed up, BlueHooHoo proved me wrong

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                      • Originally posted by albiedamned
                        Gramphos - BlueHooHoo just cleared up the coal mystery in the chat room. It is a strategic resource, it is required to build railroads, and it is revealed when you discover steam power.
                        Nothing more then railroad?
                        Well, I'll update the list later. Now to the chat.
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                        • Originally posted by Gramphos
                          Nothing more then railroad?
                          I´d say this is a great deal.
                          "As far as general advice on mod-making: Go slow as far as adding new things to the game until you have the basic game all smoothed out ... Make sure the things you change are really imbalances and not just something that doesn't fit with your particular style of play." - WesW

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                          • This is from the strategy guide.

                            Bonus resources: (food/resources/commerce)
                            Cattle 2/1/0
                            Fish 2/0/1
                            Game 1/0/0
                            Gold 0/0/4
                            Whales 1/1/2
                            Wheat 2/0/0

                            Luxuries:
                            Dyes: 0/0/1
                            Furs: 0/1/1
                            Gems 0/0/4
                            Incense 0/0/1
                            Ivory 0/0/2
                            Silks 0/0/3
                            Spices 0/0/2
                            Wine 1/0/1

                            Strategic:
                            Aluminum 0/2/0 -Rocketry
                            Coal 0/2/1 -Steam Power
                            Horses 0/0/1 -The Wheel
                            Iron 0/1/0 -Iron Working
                            Oil 0/1/2 -Refining
                            Rubber 0/0/2 -Replaceable Parts
                            Saltpeter 0/0/1 -Gunpowder
                            Uranium 0/2/3 -Fission
                            Das Ewige Friede ist ein Traum, und nicht einmal ein schöner /Moltke

                            Si vis pacem, para bellum /Vegetius

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                            • And this

                              Cannon: Saltpeter, Iron
                              Cavalry: Horses, Saltpeter
                              Chariot: Horses
                              Horseman: Horses
                              Knight: Horses, Iron
                              Marine: Rubber
                              Mech. Inf: Oil, Rubber
                              Modern Armor: Oil, Rubber, Aluminum
                              Musketman: Saltpeter
                              Paratrooper: Oil, rubber
                              Pikeman: Iron
                              Radar Artillery: Aluminum
                              Swordsman: Iron
                              Tank: Oil, Rubber

                              AEGIS Cruiser: Akuminum, Uranium
                              Battleship: Oil
                              Carrier: Oil
                              Destroyer: Oil
                              Frigate: Iron, Saltpeter
                              Ironclad: Iron, Coal
                              Nuclear Sub: Uranium
                              Privateer: Iron, Saltpeter
                              Submarine: OIl
                              Transport: Oil

                              Bomber: Oil
                              Cruise Missile: Aluminum
                              Fighter: Oil
                              Helicopter: Oil, rubber
                              ICBM: Aluminum, Uranium
                              Jet Fighter: Oil
                              Stealth Bomber: Oil, Aluminum
                              Stealth Fighter: Oil, Uranium
                              Tac Nuke: Aluminum, Uranium
                              Das Ewige Friede ist ein Traum, und nicht einmal ein schöner /Moltke

                              Si vis pacem, para bellum /Vegetius

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                              • The list has been updated. (From the strat guid. If you see anything wrong Tell me.)
                                I'll change all UUs to another color later, maybe the [color={linkcolor}]linkcolor[/color]
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