I don't know whether or not there has been a thread on this before, but I checked the last month without finding anything. So I started a new one.
The goal of this thread is to find out all resources that is included and what bonuses they give.
Screenshots (and videos) are prime source, as text written by Firaxians.
Previews are secondary source, and require multiple references to be considered as true. Also note that newer screens are more important then older (obviously). Edit: Also screens without named resources are in this category.
Edit 2: (?) after an image means that it might be that resource, the name is sure, but the image has been guessed.
Edit 3: (?) after a name means that it is guessed
Edit 4: If you provide new info be sure to include a link to that info.
Also info complied by CivFanatics has been proven to be false, and will not be considered as facts.
Edit 5: Layout cannged to table a prerequire for a resource isno longer within {}
Edit 6: All known effects are listed. That doesn't mean that there aren't other effects as well as the on currently listed.
Edit 7: UUs now appear in [color={linkcolor}]linkcolor[/color]
Last Updated 28-10-01 19:25 GMT
*Gems may also be named Diamonds
**Resource required within city radius
The goal of this thread is to find out all resources that is included and what bonuses they give.
Screenshots (and videos) are prime source, as text written by Firaxians.
Previews are secondary source, and require multiple references to be considered as true. Also note that newer screens are more important then older (obviously). Edit: Also screens without named resources are in this category.
Edit 2: (?) after an image means that it might be that resource, the name is sure, but the image has been guessed.
Edit 3: (?) after a name means that it is guessed
Edit 4: If you provide new info be sure to include a link to that info.
Also info complied by CivFanatics has been proven to be false, and will not be considered as facts.
Edit 5: Layout cannged to table a prerequire for a resource is
Edit 6: All known effects are listed. That doesn't mean that there aren't other effects as well as the on currently listed.
Edit 7: UUs now appear in [color={linkcolor}]linkcolor[/color]
Last Updated 28-10-01 19:25 GMT
[COLOR={secondaltcolor}]Prime source[/COLOR] | |||
---|---|---|---|
[COLOR={secondaltcolor}][/COLOR] | [COLOR={secondaltcolor}]Name[/COLOR] | [COLOR={secondaltcolor}]Prerequire[/COLOR] | [COLOR={secondaltcolor}]Effect[/COLOR] |
[COLOR={secondaltcolor}]Strategic Resources[/COLOR] | |||
iron | Iron Working | +1 shield Required for: Improvements: Coastal Fortress, Factory and Iron Works** Units: Privateer, Ironclad, Frigate, Swordsmen, Pikeman, Cannon, [color={linkcolor}]Roman Legions[/color], [color={linkcolor}]Imortals[/color], [color={linkcolor}]Samurais[/color] and Knights | |
oil | Refining | +1 shield +2 trade Required for: Transport, Submarine, Jet Fighter, Fighter, Helicopter, Stealth Fighter, Stealth Bomber, Battleships, Destroyer, Carrier, Bomber, Modern Armor, Machine Infantry, [color={linkcolor}]Panzer[/color], Paratroopers, Tank | |
uranium | Fission | +2 shields +3 trade Required for: Improvements: Nuclear Plant, SS Fuel Cells and Manhattan Project Untis: Tactical Nuke, Stealth Fighter, Nuclear Sub, ICBM and AEGIS Cruiser | |
rubber | Replaceable Parts | +2 trade Required for: Improvements: Mass Transit System and SS Exterior Casing Untis: Machine Infantry, Armor, Modern Armor, Helicopter, [color={linkcolor}]Panzer[/color], Paratroopers, Marines and Tank | |
horses | The Wheel | +1 trade Required for: Chariot, [color={linkcolor}]War Chariot[/color], Horsemen, Knights, [color={linkcolor}]Rider[/color], Cavalry and [color={linkcolor}]Cossack[/color] | |
saltpeter | Gunpowder | +1 trade Required for: Improvement: Coastal Fortress Units: Cannon, Privateer, Frigate, Musketmen, [color={linkcolor}]Musketteers[/color], Cavalry and [color={linkcolor}]Cossack[/color] | |
coal | Steam Power | +2 shields +1 trade Required for: Improvements: Coal Plant, Railroads (terrain) and Iron Works** Unti: Ironclad | |
aluminium | Rocketry | +2 shields Required for: Improvements: SAM Battery, Apollo Program, SS Stasis Chamber, SS Storage/Supply, SS Planetary Party Lounge, SS Exterior Casing, SS Life Support System, SS Thrusters, SS Cockpit, SS Docking Bay and SS Engine Units: AEGIS Cruiser, Tactical Nuke, ICBM, Stealth Bomber, Radar Artillery, Modern Armor and Cruise Missile | |
[COLOR={secondaltcolor}]Luxuries[/COLOR] | |||
(?) | spice | +2 trade | |
silk | +3 trade | ||
gems* | +4 trade | ||
ivory | +2 tade | ||
dye | +1 trade | ||
incense | +1 trade | ||
wine | +1 food +1 trade | ||
(?) | furs | +1 shield +1 trade | |
[COLOR={secondaltcolor}]Bonus Tiles[/COLOR] | |||
wheat | +2 food | ||
gold | +4 trade | ||
game | +1 food | ||
fish | +2 food +1 trade | ||
whales | +1 food +1 shield +2 trade | ||
cattle | +2 food +1 shield |
*Gems may also be named Diamonds
**Resource required within city radius
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