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Micromanagement.

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  • #46
    Well, I guess you're right. The screenshot of the week isn't modern. Why else would it be called industrialagesnumbertwo.jpg ?
    "Proletarier aller Länder, vereinigt euch!" -- Karl Marx & Friedrich Engels
    "If you expect a kick in the balls and get a slap in the face, that's a victory." -- Irish proverb

    Proud member of the Pink Knights of the Roundtable!

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    • #47
      Originally posted by Nemo


      i dont think the year has much to do with it. i mean, i would often have musketeers and cannons by 1 ad on easier levels.
      Yeah, and I get to Explosives by 300-400AD in Deity.

      Micromanagement is very important. I always use the technique, never let the dumbass PC take my country over for me!

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      • #48
        Micromanagement is good until a point where it just becomes tedious. I hope governors can alleviate this problem. In Civ II you could have the domestic advisor take over production orders for a city, but I never chose that option because the dumbass wanted Aqueducts in size-5 cities and Cathedrals in cities with Shakespeare's...
        "Proletarier aller Länder, vereinigt euch!" -- Karl Marx & Friedrich Engels
        "If you expect a kick in the balls and get a slap in the face, that's a victory." -- Irish proverb

        Proud member of the Pink Knights of the Roundtable!

        Comment


        • #49
          Originally posted by SITS
          I don't have a problem Micromanaging if it has a purpose and a reward.
          Exactly! I think that quality AI and your "sense of micromanagement" are closely interrelated.

          In Civ 2, I need to get my caravans to my capitol to build the Great Wall. Is it micromanagement? "Yes", if I am sure that I'll succeed. It's just a pain of a job to move them all there. "No", if I'm in serious doubt, if there's a tension about getting them all there in time.

          City governors, better unit "go to" performance, build queues, etc are very nice, don't get me wrong. But the real key to avoiding the sense of drudge micromanagement is to have an AI that is unpredictable and competitive enough so that there is a real sense of purpose in what you are doing.

          In the end, AI is everything.

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          • #50
            One of main reasons of criticism was taht you can't build improvments outside your cities (CTP1).......... .
            Yes you can! But you have to make a road/railroad to where you want to build your improvement (radar/sonar/airbase etc) - fairly reasonable as you have to transport material.

            If you wanted to make improvements on an island or something far away from you, then you had to move a settler to the place, build your city (compare that to make a temporarely camp) build your improvement and then disband your city - you will get your settler back and have him ready for next task.

            Of course the is a risk for starvation - that your city dies and you loose your settler, but that's life (or more correct, the opposite).

            Edit: I take it, that you think the installations things more than of improvements.
            Last edited by TheBirdMan; October 7, 2001, 09:24.
            First they ignore you. Then they laugh at you. Then they fight you. Then you win.

            Gandhi

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