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  • #31
    A humble request

    One small thing that I would like to see in this game is a worker who could be qued to work just within the city radius. If I had all the time back that I've spent telling settlers and engineers to build roads and irrigation, mines and railroads - you know the obvious stuff, I'd have days added to my life. The problem is, whenever you save time by automating the settlers they inevitably end up 50 squares away from their home city building irrigation for a city I don't even care about. A unit that would automatically build roads, then irrigation, then mines, then railroads, then farmland would be nice. Then when it's done all the obvious stuff you could tell it to do the discretionary stuff like change jungle to grassland.

    A man can dream can't he?
    "I was a young man with unformed ideas. I threw out queries, suggestions, wondering all the time over everything, and to my astonishment, the ideas took like wildfire. People made a religion of them." - Charles Darwin

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    • #32
      Originally posted by Akron
      It was a headache to decide how to distribute PW points to different cities, and there was always one city that I'd forget to improve. Or I may forget to use PW for a few turns.
      ...and it was a headache to move a slew of settlers around once you had a bunch of cities, and then tell them what to do once they moved on the tile you wanted them to improve.

      Originally posted by Akron
      Or I may start putting down farms but later realize that I need a fortress on one of my borders, but I won't have enough PW left.
      ...and its a bad thing to have to make a decision based on a priority and on limited funds?? Seems like this would force a player to take an overview look of his empire and then have to consider carefully what to build where, based on the funds available - forcing him to carefully manage what he has - which is what all civ games should be striving to do anyhow.

      PW eliminated the movement aspect. And not being able to upgrade every city because you do not have settlers to handle improvements is a different approach and creates a different strategic mindset to how you manage your empire.

      But it's a preference issue. Nothing wrong with preferring one way over another...
      Yes, let's be optimistic until we have reason to be otherwise...No, let's be pessimistic until we are forced to do otherwise...Maybe, let's be balanced until we are convinced to do otherwise. -- DrSpike, Skanky Burns, Shogun Gunner
      ...aisdhieort...dticcok...

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      • #33
        I'm pretty sure farmlands are still in, i saw iggration in some of the screenshots. So, there probaly are still farmlands.
        Let us unite together as one nation, a world nation" - Gundam Wing

        "The God of War will destroy all mortals whom dare stand in his way"

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        • #34
          Originally posted by Mars
          I'm pretty sure farmlands are still in, i saw iggration in some of the screenshots. So, there probaly are still farmlands.
          Yah, but not everyone liked the idea of having to essentially re-do all of their irrigation with the discovery of refrigeration. Maybe Firaxis was listening to their fans.

          In this instance I hope they didn't though. I'm selfish.

          As before I say (like most things in CTP) PW was a good idea that was implemented poorly.
          Click here if you're having trouble sleeping.
          "We confess our little faults to persuade people that we have no large ones." - François de La Rochefoucauld

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          • #35
            I don't have a problem Micromanaging if it has a purpose and a reward.
            'No room for human error, and really it's thousands of times safer than letting drivers do it. But the one in ten million has come up once again, and the the cause of the accident is sits, something in the silicon.' - The Gold Coast - Kim Stanley Robinson

            'Feels just like I can take a thousand miles in my stride hey yey' - Oh, Baby - Rhianna

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            • #36
              the only good part of PW was that ou could build mulitple tiles at a time. the bad was youcould only do it within your empire's visible range.

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              • #37
                Originally posted by Lorizael
                We haven't seen any modern screenshots really.

                "Proletarier aller Länder, vereinigt euch!" -- Karl Marx & Friedrich Engels
                "If you expect a kick in the balls and get a slap in the face, that's a victory." -- Irish proverb

                Proud member of the Pink Knights of the Roundtable!

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                • #38
                  is that a modern age or industrial age? (or are they the same thing?)

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                  • #39
                    Originally posted by SITS
                    I don't have a problem Micromanaging if it has a purpose and a reward.
                    right, but the correct way to say this is:
                    I dont have a problem with micromanagement BECAUSE it has a purpose and a reward.
                    All those lazy players that don't like micromanagement should play games like Red Alert. The only micromanagement that involves is having to look after ur construction completing!
                    PW system was much better, because it costs you production rather than pop. And using workers is even worse than settlers because at least when your whole city radius is done you can build a new city. And if you are afraid to lose production or if you dont have enough to produce things already, then you should learn how to play . If you have workers, they flood the terrain and you'll have to move around too many units, whereas PW gives you unlimited building until u run out of Prod.
                    Thank you all My supporters, and all those against: let us play!

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                    • #40
                      JellyDonut,

                      I don't call 1670 AD modern. We need, we deserve something from later than 1900.

                      David
                      "War: A by-product of the arts of peace." Bierce

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                      • #41
                        Originally posted by TheRussianKing


                        right, but the correct way to say this is:
                        I dont have a problem with micromanagement BECAUSE it has a purpose and a reward.
                        All those lazy players that don't like micromanagement should play games like Red Alert. The only micromanagement that involves is having to look after ur construction completing!
                        PW system was much better, because it costs you production rather than pop. And using workers is even worse than settlers because at least when your whole city radius is done you can build a new city. And if you are afraid to lose production or if you dont have enough to produce things already, then you should learn how to play . If you have workers, they flood the terrain and you'll have to move around too many units, whereas PW gives you unlimited building until u run out of Prod.
                        Thank you all My supporters, and all those against: let us play!
                        Not all mircromanagement is purposeful or rewarding - some of it is just irratating. One of the wonders I try my best to get is LW so I don't have to keep upgrading individual units. At least with SMAC you could upgrade all units of a certain design if you had enough money.

                        I've never played CTP so I won't comment too much but I prefer workers going round and doing things, worring about them being attacked etc. Late on in the game I would like to turn them over to automatic if it was halfway decent.
                        'No room for human error, and really it's thousands of times safer than letting drivers do it. But the one in ten million has come up once again, and the the cause of the accident is sits, something in the silicon.' - The Gold Coast - Kim Stanley Robinson

                        'Feels just like I can take a thousand miles in my stride hey yey' - Oh, Baby - Rhianna

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                        • #42
                          Originally posted by Crouchback
                          I don't call 1670 AD modern. We need, we deserve something from later than 1900.
                          Yeah but it's 1670 with a fully developed trans-continental railroad. I'd rather see that shot then 1800 and still marching knights around the map.

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                          • #43
                            Originally posted by SerapisIV


                            Yeah but it's 1670 with a fully developed trans-continental railroad. I'd rather see that shot then 1800 and still marching knights around the map.
                            i dont think the year has much to do with it. i mean, i would often have musketeers and cannons by 1 ad on easier levels.

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                            • #44
                              Originally posted by SITS

                              Not all mircromanagement is purposeful or rewarding - some of it is just irratating. One of the wonders I try my best to get is LW so I don't have to keep upgrading individual units. At least with SMAC you could upgrade all units of a certain design if you had enough money.
                              Well, in Civ III LW just halves the cost of upgrades. It's powerful nonetheless, but you still have to upgrade each unit.
                              "Proletarier aller Länder, vereinigt euch!" -- Karl Marx & Friedrich Engels
                              "If you expect a kick in the balls and get a slap in the face, that's a victory." -- Irish proverb

                              Proud member of the Pink Knights of the Roundtable!

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                              • #45
                                I don't think we seen a real modern screenshot yet. They wouldn't take out that cool skyscraper architecture in the modern age. These dirty, ugly factories show that it's the industrial age, not the modern age. So we have no way of knowing whether there is double irrigation either. I certainly hope there is, partially because the plain irrigation graphics in Civ 3 look so bad.

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