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Civ III's scenario tools

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  • #16
    Huh?

    Okay, let me try this again. Every civ can create a "Warrior" unit. But, we can tweak the rules so that the Roman "Warrior" has more movement attributes than all other "Warrior" units, and the German "Warrior" unit has a higher attack attribute. Is that what Dan was saying? You stated:

    you can clone a unit and set it to different abilities for each civ.
    If that is so...

    Then we could have over a dozen UUs for each civ. That...that....that is just too unbelievable to be true. Somebody help me out here....
    Last edited by wotan321; October 4, 2001, 15:10.
    Question Authority.......with mime...

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    • #17
      Originally posted by JellyDonut
      We know we can edit units and if we don't want to make units in a 3D editor, we don't have to, i.e. we can also create Civ2-style single-frame units.

      I think we can edit most if not all of the text strings in the game.
      So I can edit the text to say, "We should build a police station. No particular reason for it, I just like them!" like I did in Civ 2? Or my domestic advisor can ask "Who farted?"

      Hey, I'm easily amused so don't criticize me too harshly.
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      • #18
        This gives awesome potential to scenarios. You could make two civs have essentially the same units but have different names and graphics depending on the civ.

        Excuse me, I'm going to go wash my pants
        "Proletarier aller Länder, vereinigt euch!" -- Karl Marx & Friedrich Engels
        "If you expect a kick in the balls and get a slap in the face, that's a victory." -- Irish proverb

        Proud member of the Pink Knights of the Roundtable!

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        • #19
          Originally posted by civcop
          So I can edit the text to say, "We should build a police station. No particular reason for it, I just like them!" like I did in Civ 2? Or my domestic advisor can ask "Who farted?"

          Hey, I'm easily amused so don't criticize me too harshly.
          Sure, a Firaxian (IIRC it was Mike) said that all strings including Civilopedia would be editable.
          Creator of the Civ3MultiTool

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          • #20
            The scenario potential is incredible, if this is true.

            Civcop asked:

            Just think of it.
            Or my domestic advisor can ask "Who farted?"
            ..and what a pertinent question that would be. One of Hitler's biographers noted that the German leader often had a bit of a "flatulence" problem during meetings with out-of-town diplomats. Wouldn't it be a hoot, and historically accurate, if you put Hitler in as the German leader, and during negotiations, he periodically provided distracting sound effects? Its absolutely "Monty Pythonesque" in its potential.

            Ya gotta love this game.
            Question Authority.......with mime...

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            • #21
              Before you get too excited, I'll point out that without a scripting language, there will likely be no way to improve the AI, change the way combat occurs, make changes to diplomacy, etc. So, for example, if you want a civ in your scenerio to use a certain tactic, it will be impossible.

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              • #22
                Originally posted by wotan321
                The scenario potential is incredible, if this is true.

                Civcop asked:
                One of Hitler's biographers noted that the German leader often had a bit of a "flatulence" problem during meetings with out-of-town diplomats.
                Okay, it's official. This thread needs to be booted into the OT forums
                "Proletarier aller Länder, vereinigt euch!" -- Karl Marx & Friedrich Engels
                "If you expect a kick in the balls and get a slap in the face, that's a victory." -- Irish proverb

                Proud member of the Pink Knights of the Roundtable!

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                • #23
                  Before you get too excited, I'll point out that without a scripting language, there will likely be no way to improve the AI, change the way combat occurs, make changes to diplomacy, etc. So, for example, if you want a civ in your scenerio to use a certain tactic, it will be impossible.
                  Yep, that is kinda sad.

                  But didn't I read that individual civ leaders were associated with some sort of "personality" file that determined their AI?

                  Perhaps down the road, we will have some ability to make the desired changes you mention.

                  It looks like what WILL be in the game has tremendous potential.
                  Question Authority.......with mime...

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                  • #24
                    Originally posted by Slax
                    Before you get too excited, I'll point out that without a scripting language, there will likely be no way to improve the AI, change the way combat occurs, make changes to diplomacy, etc. So, for example, if you want a civ in your scenerio to use a certain tactic, it will be impossible.
                    You can disable every thing that you don't want the civ to build.
                    Creator of the Civ3MultiTool

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                    • #25
                      CIV3 SHOULD HAVE A SCRIPTING LANGUAGE DAMMIT!

                      ok now that ive just done what ive been campaigning against everyone in the forum to stop... i think i'll just go bang my head against the wall..
                      And God said "let there be light." And there was dark. And God said "Damn, I hate it when that happens." - Admiral

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                      • #26
                        It looks like the rumors that were circulating
                        here last spring were actually quite realistic.
                        Of course there was also some debates (and a poll?)
                        on those tools, and quite many wanted to have
                        point n' click tools and a minority wanted to
                        have programming language.

                        But if Firaxis keeps its promises, we should
                        see quite good scenario tools.

                        My favorite has to be the ability to give only certain
                        civs certain units/buildings.
                        "Kids, don't listen to uncle Solver unless you want your parents to spank you." - Solver

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                        • #27
                          Fascinating, It looks like you wil be able to design civs with NOTHING but UU's for each one, if you wish. That'll come in handy for some alien scenarios, I think.

                          We can apparently design governments, add govs, etc.

                          Dan, in a post on another thread said that we could edit pre game abilities, so only the russians could build settlers, for example. (drool)

                          wonder if I can set it so only the romans can build roads?
                          Any man can be a Father, but it takes someone special to be a BEAST

                          I was just about to point out that Horsie is simply making excuses in advance for why he will suck at Civ III...
                          ...but Father Beast beat me to it! - Randomturn

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                          • #28
                            Who cares about the AI? If multiplayer is good enough, AI shouldn't matter. MGE lacked any comprehensive multiplay scenarios, but hopefully Civ III will see the dawn of this type of scenario, where it's balanced specifically to be played by humans.

                            If we can add civs, does this mean we could have like city-state type set ups where you have like twenty diff. city-states each being their own civ? That could add a whole new dynamic to scenario-making.

                            I think we should collaborate on scenario-making. I, for instance, am not so good at making graphics, but I am quite good at designing unit capabilities, making maps, and placing infrastructure. I think perhaps prior to Civ 3 starting, some of us should set up a web site to pool resources.

                            I've always envisioned a sort of Scenario-Making Guild, and this is the perfect opportunity. One person will come up with an over-arching concept, and then we will divide the tasks up. This will mean less time and labor on each of our parts, greater specialization, which will improve the components of the scenario. If anyone is interested in working on this with me, holla at me: hoekzema@gwu.edu
                            "The only dangerous amount of alcohol is none"-Homer Simpson

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                            • #29
                              Originally posted by Rasbelin
                              Sounds like every scenario makers wet dream.
                              Sounds like CtP/2 without the scripting language
                              Concrete, Abstract, or Squoingy?
                              "I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis

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                              • #30
                                Originally posted by Immortal Wombat
                                Sounds like CtP/2 without the scripting language
                                Okay, let's not forget that side of Civ III. Pros and cons
                                always excist together.
                                "Kids, don't listen to uncle Solver unless you want your parents to spank you." - Solver

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