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  • Civ III's scenario tools

    I'm not sure, but it seems like there hasn't been
    any large scale discussions about the scenario
    making tools in Civ III, here on Ape's forums.

    Could someone briefly tell us what we already
    know about the scenario tools?

    AFAIK there's going to be at least a map editor.
    I have only this piece information about the scenario
    making abilities: we're going to be able to make our own
    new forms of governments, apparently without replacing
    exsisting ones.

    But do we really know something else?
    Could Dan Magaha give us any hints?
    Or are the scenarios going to be "the hidden
    treasure of Civ III"?
    "Kids, don't listen to uncle Solver unless you want your parents to spank you." - Solver

  • #2
    We know we can edit units and if we don't want to make units in a 3D editor, we don't have to, i.e. we can also create Civ2-style single-frame units.

    I think we can edit most if not all of the text strings in the game.
    "Proletarier aller Länder, vereinigt euch!" -- Karl Marx & Friedrich Engels
    "If you expect a kick in the balls and get a slap in the face, that's a victory." -- Irish proverb

    Proud member of the Pink Knights of the Roundtable!

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    • #3
      Originally posted by JellyDonut
      We know we can edit units and if we don't want to make units in a 3D editor, we don't have to, i.e. we can also create Civ2-style single-frame units.
      Sounds promising to me. Anything else?
      "Kids, don't listen to uncle Solver unless you want your parents to spank you." - Solver

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      • #4
        We can also edit civs extensively, but I'm not sure whether they have to replace existing ones or not.

        Wonders/buildings can be edited, unlike Civ2.

        That's all I can think of right now.
        "Proletarier aller Länder, vereinigt euch!" -- Karl Marx & Friedrich Engels
        "If you expect a kick in the balls and get a slap in the face, that's a victory." -- Irish proverb

        Proud member of the Pink Knights of the Roundtable!

        Comment


        • #5
          We can ADD governments
          We can set ANY unit to trig Golden Age
          Each unit can be given different abilities for each civ
          Creator of the Civ3MultiTool

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          • #6
            Originally posted by Gramphos
            We can ADD governments
            Sorry, but I already mentioned that.
            "Kids, don't listen to uncle Solver unless you want your parents to spank you." - Solver

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            • #7
              We can also add civs, not just edit existing ones. (from civfanatics I believe)
              Quod Me Nutrit Me Destruit

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              • #8
                Originally posted by Rasbelin
                Sorry, but I already mentioned that.
                Nuts, I must have missed that line
                Creator of the Civ3MultiTool

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                • #9
                  Originally posted by Mark L
                  We can also add civs, not just edit existing ones. (from civfanatics I believe)
                  So we are now going to be able to ADD new things,
                  and not just partially MODIFY the old ones (like in Civ II).
                  "Kids, don't listen to uncle Solver unless you want your parents to spank you." - Solver

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                  • #10
                    Whoa!

                    Gramphos said:
                    Each unit can be given different abilities for each civ
                    :

                    So, are you saying that a non-unique unit, like a Marine, could have different attack/defend/movement/cost attributes depending on the civ that makes it? The prereq are the same for every civ, everyone can build them, but one civ's "marine" can have a stronger attack than all other civ's marines? I guess that makes them a 2nd CivUnique unit then. Can this be true?
                    Question Authority.......with mime...

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                    • #11
                      Originally posted by wotan321
                      Can this be true?
                      Sounds like every scenario makers wet dream.

                      So let's hope it's true. Keep your fingers crossed!
                      "Kids, don't listen to uncle Solver unless you want your parents to spank you." - Solver

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                      • #12
                        Originally posted by Dan Magaha FIRAXIS
                        You can set the availability of units on a per-civ level, so if you really wanted to, you could set it so that only the Russians could build settlers, for example. Using this kind of approach, you could certainly change the triggering of golden ages on a per-civ level.

                        One thing to be aware of though is that when you start a game, the "Allow Civ-Specific Abilities" toggle is a global one -- therefore, if a player loads in a scenario and turns this OFF, all civs will be able to build any of the units (as long as they have the tech prereqs).

                        Dan
                        This is it. [color={qcolor}]You can set he ability of units on a per-civ level...[/COLOR]
                        Creator of the Civ3MultiTool

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                        • #13
                          Originally posted by wotan321
                          Whoa!

                          :

                          So, are you saying that a non-unique unit, like a Marine, could have different attack/defend/movement/cost attributes depending on the civ that makes it? The prereq are the same for every civ, everyone can build them, but one civ's "marine" can have a stronger attack than all other civ's marines? I guess that makes them a 2nd CivUnique unit then. Can this be true?
                          Essentially you would have to make it unique. So you make a unique unit called American Marines, and another called Babylonian Marines, and so on, and give each different abilities. AFAIK there is no limit to the number of unique units each civ can have.

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                          • #14
                            unique unique units

                            Gramphos, thanks for the clarification. I seem to have misunderstood.

                            You said:
                            You can set the availability of units on a per-civ level
                            meaning a normally available unit could be build only by a specific civ or civs, but say horse-units could not be built by the Aztecs despite the prereq. if I chose to set it up that way. Hmmm...

                            Dan's letter also states:


                            the "Allow Civ-Specific Abilities" toggle is a global one -- therefore, if a player loads in a scenario and turns this OFF, all civs will be able to build any of the units (as long as they have the tech prereqs).
                            Does this mean then... that all civs get all units INCLUDING all the unique units? Or does it mean that the unique units will be unavailable for everyone? Either way, its a nice feature.
                            Question Authority.......with mime...

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                            • #15
                              Re: unique unique units

                              Originally posted by wotan321
                              Gramphos, thanks for the clarification. I seem to have misunderstood.
                              The fact that he said that you could change the trigging of Golden Age on civ level mean that you can clone a unit and set it to different abilities for each civ. (I think (as that iswhat the original thread is about))
                              Creator of the Civ3MultiTool

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