I had a good idea for destroying cities. When you order a city to be destroyed, one population point should be destroyed per turn. This means that small cities can be easily eradicated, but large cities will take ages to destroy and so the enemy may have a chance to reclaim the city before it is wiped out.
There should be no limit on the city size that can be eradicated - New York could be destroyed, but it would take a very long time.
For example, the Aztecs conquer Paris, which is size 23. It takes the French 12 turns ro recapture the city, by which time it has been rediced to 11. Whilst a city is being 'genocided', it should not grow, nor build things, produce taxes or science.
With this feature, if you knew you could not hold on to an enemy city for a long time, you could at least damage it.
What do you lot think?
There should be no limit on the city size that can be eradicated - New York could be destroyed, but it would take a very long time.
For example, the Aztecs conquer Paris, which is size 23. It takes the French 12 turns ro recapture the city, by which time it has been rediced to 11. Whilst a city is being 'genocided', it should not grow, nor build things, produce taxes or science.
With this feature, if you knew you could not hold on to an enemy city for a long time, you could at least damage it.
What do you lot think?
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