realistic railroad movement cost
Railroads should a percent of your total unit specific move for whatever unit type you are. (E.g. somthing between 1/10 and 1/20 of your movement, depending on whether you want units to move 10 or 20 squares.) This way tanks don't move any faster/futher than an infantry would on a railroad. They both move at the speed of the train.
Whatever the length of movement railroads allow, it should be futher than the fastest ground based unit, shorter than air movement and the same for all units.
Railroads should a percent of your total unit specific move for whatever unit type you are. (E.g. somthing between 1/10 and 1/20 of your movement, depending on whether you want units to move 10 or 20 squares.) This way tanks don't move any faster/futher than an infantry would on a railroad. They both move at the speed of the train.
Whatever the length of movement railroads allow, it should be futher than the fastest ground based unit, shorter than air movement and the same for all units.
And I think it is one of those aspects of civ which makes it an interesting game, and a long desired infrastructural reward. No longer would a unit take years to hobble from one end of the empire to the other (even if not perfectly realistic, it would take a Roman legion a long time to get from Spain to the Middle East), whereas when railroads became abundant, this time was dramatically reduced. It represents the availability of locomotives as well which can move greater amounts of goods and much higer speeds.
. That is why (IMO) the movement on railroads should be relative to the movement of planes and boats.
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