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Movement points on railroad

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  • #16
    I love the No movement cost on RR
    Perhaps if you could build a Rail Track small wonder, then movement uses points
    It would also make one Pop point unhappy every 5 turns due to delays and crashes
    "I know not with what weapons WWIII will be fought with, but WWIV will be fought with sticks & stones". Albert Einstein
    "To Alcohol, the cause of and solution to all life's problems"- Homer Simpson

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    • #17
      Originally posted by Col Bigspear
      I love the No movement cost on RR
      Perhaps if you could build a Rail Track small wonder, then movement uses points
      It would also make one Pop point unhappy every 5 turns due to delays and crashes
      Why would anyone build a wonder that does something negative?
      Eine Spritze gegen Schmerzen, bitte.

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      • #18
        Its an amusing in-joke.

        Railtrack is the company created out of the privatisation of British Rail in '96.

        The service has gone to pot and the incidences of train crashes has increased several fold
        One day Canada will rule the world, and then we'll all be sorry.

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        • #19
          OK, I see now.

          Hey, I'm a friggin' Chieftain! Only took about a thousand posts to get past settler. To celebrate, I'm changing my avatar (not that anyone gives two sh*ts).

          So how many posts does it take to increase in rank? Is there a thread somewhere listing them?
          Eine Spritze gegen Schmerzen, bitte.

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          • #20
            A railroad-related cosmic rule should be added to the Rules.txt file:
            A maximal railroad move-radius input-variable of your choice (0 = infinite), regardless of land unit-type.


            (If you put in "12", for example: it means that each and every land-unit have a fixed range of 12 tiles, as long as they move on railroaded tiles. Choosing "0" means infinite moves on railroads - as in Civ-2).

            Heres the link to that Poll: About added RR-move related cosmic rule.

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            • #21
              Hmm. it took me about a week and a half to get to chieftain. thats odd

              Anyway I like the railroads as they are, but when I automate settlers, the railroads confuse the hell out of them. Same problem with SMAC. I hope that they fix this. I don't have enough time to control every fuggin worker i own. also, i guess you won't need to feed the settlers anymore, will you? thats good.
              Retired, and it feels so good!

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              • #22
                Railroads should allow units to travel for free to any city connected to the network. Or maybe just within a certain radius. Move your unit into a city, select a destination city and your unit is transported there instantly. Movement outside cities should remain road-based.

                And a central station city improvement should produce trade somehow related to your railway network.

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                • #23
                  Originally posted by aaglo


                  Yes, and the bombers can stay in flight for two years
                  Pfwew... Imagine the Fuel tanks of the helicopters in that case.
                  -------------------------------><------------------------------
                  History should be known for learning from the past...
                  Nah... it only shows stupidity of mankind.
                  -------------------------------><------------------------------

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                  • #24
                    Originally posted by Falconius

                    So how many posts does it take to increase in rank? Is there a thread somewhere listing them?
                    Nope, no thread.
                    Find the Apolyton Faq.
                    Somewhere in the last section you should find your question.

                    And ehhh... it's not really a ranking system.
                    More something like a posting level? Higher "ranks" seem to be a bit more active and thereafter usually roam a bit longer in these forums. See it like an indication.

                    Though sometimes it seems that the higher it gets, the more difficult it is to get a useful answer from them, just like in civ
                    -------------------------------><------------------------------
                    History should be known for learning from the past...
                    Nah... it only shows stupidity of mankind.
                    -------------------------------><------------------------------

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                    • #25


                      Well, if movement over railroad being unrestricted is unrealistic, we should invent a railroad system that really makes it possible to travel timeless!
                      Member of Official Apolyton Realistic Civers Club.
                      If you can't solve it, it's not a problem--it's reality
                      "All is well your excellency, and that pleases me mightily"

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                      • #26
                        RR

                        To my way of thinking, I like rational limitations. Working against them is what makes the game interesing because you can learn based on experience.


                        Having a rational, if not realistic, RR system is very desireable. I support the view that any unit on a train moves at the RR system speed, what ever that happens to be. It would be very desireable to have the ability to IMPROVE your RR system, thus increasing speed and reducing accidents. This gives the player another goal to work for.

                        RR systems should not function like Star Trek Tansporters, your should discover and build transporters. I really hate that.

                        An Idea, like in EFP (empire of fading suns) is to have theoretical and applied technology and then quality of implementation.


                        Fore example, you research transportation, and develope container shipping which speeds loading, improves volume and lowers costs.

                        Transport of units and resources should involve a cost.

                        Unit supplies: All units could have a 'fuel' bar or value that degrades while the unit is not in a city, fort or airbase. This represents it's need for resupply, food, fuel or repair. Leave a unit somewhere for too long and it just disintigrates. Not a perfect solution but it makes live interesting. The player should be able to disable this feature and some units could be able to forage or self renew.

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                        • #27
                          I like my units can move as far as I wish on the raidroad, but I do hate enemy's units can also move without limit!
                          Sometimes when their spy steals technology from my city, I even don't know where they are coming from!!!
                          They didn't pay me yet, how can they use my railroad!!!

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                          • #28
                            I've always felt that movement over railroad being unrestricted was totally unrealistic. Even stupid. I think that a 10-15 tiles movement per turn would be the best solution. It would still make railroad an important improvement, and would prevent some ridiculous situations like a tank attacking in South Africa, Portugal and China in the same turn (!).
                            I am aware that many years go by in a single turn, but then isn't it ridiculous when, for instance, a tank attacks in the above countries in let's say 20 years, while a Stealth Bomber takes 60 years to cross Asia???

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                            • #29
                              Did you happen to think then that the air system is faulted and not the railroad one. It doesn't take a year to go by train from Asia to Europe.

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                              • #30
                                PGM,

                                I agree with RedWhiteArcher that the air-movement system is probably more unrealistic than the railroad system!
                                Member of Official Apolyton Realistic Civers Club.
                                If you can't solve it, it's not a problem--it's reality
                                "All is well your excellency, and that pleases me mightily"

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