Originally posted by Dire Wolf
Sabre2th,
I agree with simultaneous turns as an option. I've played Civ since Civ 1 so I know what I like
Sabre2th,
I agree with simultaneous turns as an option. I've played Civ since Civ 1 so I know what I like
![Smile](https://apolyton.net/core/images/smilies/smile.gif)
Simultaneous Turn Execution is not a minor change in game engine: it needs an AI that use better strategy, it must manage some more "collision" events and priority in orders.
OTOH, the human player must use smarter tactics: no way to make an easy rush to a building wonder or a max attack against a territory without the defender possibility to counterattack into the same turn.
I can't believe that Firaxis is trying to make a completely different Civ III MP, at least not on a model so smart as Simultaneous Turn Execution.
![EEK!](https://apolyton.net/core/images/smilies/eek.gif)
I'm afraid they are trying to patch a way to manage Diplomatic actions: they are now at the core of CivIII (trade, militar agreement, complex alliance).
You can't left an AI to take your seat during diplomatic moment in MP against others human players: in Civ 3 it'll probably mess up the game so bad that you will reset next turn
![Wink](https://apolyton.net/core/images/smilies/wink.gif)
It was mentioned in CTP II as a death limit against PBEM, IIRC: "no great diplomacy, no game".
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