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  • Turnbased in another way?

    Hi,

    Someone recently had the guts to opt for civ3 as Realtime game. Poll results say enough on this. But what about the following?

    On my PC I also have (and even play sometimes) the game RISK II. Maybe you know it.
    In here there are 2 ways of turn based playing. The classic one is just like in civ. In your turn you do things. Turn ends and next player plays.

    The other way is this: At the beginning of a turn each player sets out a strategy / attack plans for that turn. When all players are finished, the plans are executed. Some extra rules have been made to make this possible. Some battles for instances are considered more important than others, so they're executed first. This may come to unexpected results because at the beginning of the turn you don't know the exact situation when one of your planned attacks is started.

    It's not my favorite way of playing (the classic way is more comfortable) but it surely has it's charms. It's different, but still turnbased.

    Should this be a nice feature for Civ, besides the standard way of playing?

    Grtx
    -------------------------------><------------------------------
    History should be known for learning from the past...
    Nah... it only shows stupidity of mankind.
    -------------------------------><------------------------------

  • #2
    I think the standard Simultaneous turns are enough for improved speed of a MP game.
    Creator of the Civ3MultiTool

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    • #3
      Ever played HistoryLine.

      That was a very good turnbased WWI game.

      Player one would issue movement orders, Player two would issue attack orders; At the end of the turn orders were carried out. Then the roles reversed; Player one issued attack orders, Player two movement orders.
      One day Canada will rule the world, and then we'll all be sorry.

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      • #4
        STOP TRYING TO CHANGE OUR CIV!!!!!

        Comment


        • #5
          theres a rumor goign around that allies can move at the same time in MP (humans only i suppose?).

          that could really cut down time, if it is true, and what would happen if you dissolved an alliance DURING a turn?
          "I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
          - Ender, from Ender's Game by Orson Scott Card

          Comment


          • #6
            Originally posted by Big Crunch
            Ever played HistoryLine.

            That was a very good turnbased WWI game.
            Crunch,
            I've been looking for a good WWI computer game. Can I find this one online?
            Eine Spritze gegen Schmerzen, bitte.

            Comment


            • #7
              Originally posted by Gramphos
              I think the standard Simultaneous turns are enough for improved speed of a MP game.
              This talk is new to me. What do you mean by the standard simultaneous turns? The only way I know civ is the way turns are taken one after each other.



              Originally posted by Sabre2th
              STOP TRYING TO CHANGE OUR CIV!!!!!
              Don't get scared, Nothings gonna be changed. Maybe just added?
              -------------------------------><------------------------------
              History should be known for learning from the past...
              Nah... it only shows stupidity of mankind.
              -------------------------------><------------------------------

              Comment


              • #8
                I've been looking for a good WWI computer game. Can I find this one online?

                Its an old game but still very playable. I think its freeware now (according to the link) so:

                HistoryLine

                Note that its German. There is probably an English version kicking around somewhere on another "old games" site. You'll just have to have a look around.
                One day Canada will rule the world, and then we'll all be sorry.

                Comment


                • #9
                  Originally posted by tuckson
                  This talk is new to me. What do you mean by the standard simultaneous turns? The only way I know civ is the way turns are taken one after each other.

                  In both CivNet and Civ2MGE there was an ability to play simultaneously. In CivNet it was available from start, and in Civ2 one had to make a mod in civ.ini.
                  When played Simultaneous all players and AIs moved at the same time. The only problems with this is that a unit could move away just as you were up to attack it (if that player was faster to get to that unit then you were to get to the one to attack with).
                  Creator of the Civ3MultiTool

                  Comment


                  • #10
                    Re: Turnbased in another way?

                    Originally posted by tuckson
                    At the beginning of a turn each player sets out a strategy / attack plans for that turn. When all players are finished, the plans are executed.
                    Yes, this is called Turn Based, Simultaneous Execution. I wrote a small description on this back in April which you can find on www.rjcyberware.com, the home of Manifest Destiny. It was also discussed here on Apolython in the following thread: http://apolyton.net/forums/Forum6/HTML/002555.html

                    This form of turn based play is a well-proven and extremely useful way of dealing with multiplayer, as it drastically cuts down on waiting time (simultaneous planning). It even means the game can be played off-line, ie. players not needing to be online at the same time, and it prevents cheating by reloading.

                    Sadly however we'll never see this system in the Civilization series, not even as an option. Firaxis is much too conservative to try this out

                    Comment


                    • #11
                      Hmmm... I got CIVMGE, but never heard of this SE thing. To me it just looks like a fine way to overcome the difiiculties of playing MP in a turnbased game.

                      Any experiences on how this worked in CIV2? (I'll read the thread and the article too, but now from the first hand...?)

                      Grtx,
                      -------------------------------><------------------------------
                      History should be known for learning from the past...
                      Nah... it only shows stupidity of mankind.
                      -------------------------------><------------------------------

                      Comment


                      • #12
                        Re: Turnbased in another way?

                        Originally posted by tuckson
                        Hi,

                        Someone recently had the guts to opt for civ3 as Realtime game. Poll results say enough on this. But what about the following?

                        On my PC I also have (and even play sometimes) the game RISK II. Maybe you know it.
                        In here there are 2 ways of turn based playing. The classic one is just like in civ. In your turn you do things. Turn ends and next player plays.

                        The other way is this: At the beginning of a turn each player sets out a strategy / attack plans for that turn. When all players are finished, the plans are executed. Some extra rules have been made to make this possible. Some battles for instances are considered more important than others, so they're executed first. This may come to unexpected results because at the beginning of the turn you don't know the exact situation when one of your planned attacks is started.

                        It's not my favorite way of playing (the classic way is more comfortable) but it sur++++has it's charms. It's different, but still turnbased.

                        Should this be a nice feature for Civ, besides the standard way of playing?

                        Grtx
                        check out shogun:total war. ITs just come out a new edition (warlord edition) but the originals still available if u want. the map is turn-based-simultaneus-execution but the battles are realtime, with each unit representing sixty people on the map, but with each person fighting individually on the battlefield (grouped in units of course)
                        its one of the best games ive ever played, and it comes VERY highly recommended, winning several awards.

                        Spanning feudal Japan, the Roman era, Medieval Europe and 18th century France, the Total War series brings the past to life with a unique mix of turn-based strategy and real-time land and naval battles.
                        And God said "let there be light." And there was dark. And God said "Damn, I hate it when that happens." - Admiral

                        Comment


                        • #13
                          Originally posted by tuckson
                          To me it just looks like a fine way to overcome the difiiculties of playing MP in a turnbased game.
                          Little puzzled why you're using the word "just". That's like saying "laws are just made to uphold order in society". But you're right, it is a way to overcome known problems with turnbased multiplayer.
                          Any experiences on how this worked in CIV2?
                          CIV2 was not TBSE - it was simply simultaneous movement like CivNet. If Civ2 were TBSE all players would PLAN where each unit should move the next turn, NOT MOVE them about manually. So you would select a unit, click where you want it to move, and send these orders to a central host. There all orders would be executed at the same time, and the result would be sent to you, ready for new orders. There'd be no more tapping the numeric keyboard to move pieces about. Trust me it works perfectly

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                          • #14
                            Re: Re: Turnbased in another way?

                            Originally posted by dainbramaged13


                            check out shogun:total war. ITs just come out a new edition (warlord edition) but the originals still available if u want. the map is turn-based-simultaneus-execution but the battles are realtime, with each unit representing sixty people on the map, but with each person fighting individually on the battlefield (grouped in units of course)
                            its one of the best games ive ever played, and it comes VERY highly recommended, winning several awards.

                            http://www.totalwar.com
                            Hurm. It has no replay value. Once you win with each faction once, the game is done. Not really worth the price IMO.
                            (\__/) 07/07/1937 - Never forget
                            (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
                            (")_(") "Starting the fire from within."

                            Comment


                            • #15
                              Sabre2th,

                              STOP TRYING TO CHANGE OUR CIV!!!!!
                              I agree with simultaneous turns as an option. I've played Civ since Civ 1 so I know what I like My wife and I ejoy playing CTP2 but the multiplayer is too unstable so we play AoE2 AOK for that (real-time though). I'd really love to see simultaneous turns in MP.

                              I hear Empire Earth is supposedly looking really nice. It is real-time and 3D though.

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