yin has a number of good points here
Civ3 has a bull's eye painted on it because firaxis has said over and over again that civ3 is going to be the greatest civ experiance to date
well if it doen't ship with MP then it is inferior to Civ2 MPG, SMAC, or CtP because all of those games had MP ability
that cracks me up...steve you don't care about MP but on the same hand you realize that the AI isn't capable of putting up a fight except with scenarios where everything is stacked in it's favor...they should be able to balance out the development between SP and MP, this is something they knew players would want even before they started making the game so they should have added in time to develop multiplayer earlier in the game's development cycle like how all of the other game developers do
here is an article for everyone to read by Bruce Shelly, you know that civ1, Age of Empires, Age of Kings guy
i just don't think we are asking too much to have a high quality civ3
Civ3 has a bull's eye painted on it because firaxis has said over and over again that civ3 is going to be the greatest civ experiance to date
well if it doen't ship with MP then it is inferior to Civ2 MPG, SMAC, or CtP because all of those games had MP ability
posted by Steve Clark
It's a good thing that I don't care about MP at all
You assume that an AI can be properly written in the first place. I expect the AI to be serviceable
Wouldn't you rather have a product that went through its own development and testing cycle instead of being piggy-backed on (or just thrown in with) SP??? Separating out MP from SP versions means the potential of both products being better without one causing problems (or conflicting with) the other.
It's a good thing that I don't care about MP at all
You assume that an AI can be properly written in the first place. I expect the AI to be serviceable
Wouldn't you rather have a product that went through its own development and testing cycle instead of being piggy-backed on (or just thrown in with) SP??? Separating out MP from SP versions means the potential of both products being better without one causing problems (or conflicting with) the other.
here is an article for everyone to read by Bruce Shelly, you know that civ1, Age of Empires, Age of Kings guy
Polish the game
Reserve time at the end of a project to polish the game by adding the little necessary touches, bringing all of the elements to a high production value standard. Test rigorously to insure balance (where appropriate), to eliminate any potentially fatal gameplay flaws, and to insure that there is no single optimal winning strategy (or unit, or spell, etc.). When the game reaches the customer, we want them to feel that every aspect of the game was well planned and executed. Polish tells our customers that we took the time and made the effort to craft an extraordinary product.
Polishing a game increases customer satisfaction, enhances the reputation of the developer and publisher, and builds fan loyalty. Lack of polish has a negative effect on all of these areas, working against the goals of everyone involved in development. There is no acceptable excuse for not polishing a game. If you cannot afford to polish, you are in the wrong business or your team was inadequate (too small or unskilled). Nearly done is not an acceptable standard if you are going for the gold.
Reserve time at the end of a project to polish the game by adding the little necessary touches, bringing all of the elements to a high production value standard. Test rigorously to insure balance (where appropriate), to eliminate any potentially fatal gameplay flaws, and to insure that there is no single optimal winning strategy (or unit, or spell, etc.). When the game reaches the customer, we want them to feel that every aspect of the game was well planned and executed. Polish tells our customers that we took the time and made the effort to craft an extraordinary product.
Polishing a game increases customer satisfaction, enhances the reputation of the developer and publisher, and builds fan loyalty. Lack of polish has a negative effect on all of these areas, working against the goals of everyone involved in development. There is no acceptable excuse for not polishing a game. If you cannot afford to polish, you are in the wrong business or your team was inadequate (too small or unskilled). Nearly done is not an acceptable standard if you are going for the gold.
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