No more Scientific and Industrial CIV!
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CIV attributes changing!
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Yes, they changed China to Militaristic and Industrious.
Not a word from them about it either.Creator of the Civ3MultiTool
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They also changed the Persians from Militaristic/Commercial to Commercial/Scientific.
And moreover, the Germans are now Militaristic/Scientific."As far as general advice on mod-making: Go slow as far as adding new things to the game until you have the basic game all smoothed out ... Make sure the things you change are really imbalances and not just something that doesn't fit with your particular style of play." - WesW
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Originally posted by donarumo
I wonder if they will change the Romans to Scientific then? They are now listed as the same as the Chinese.
After all, how many scientific civs are we going to have? They can't all be scientific!!!'There is a greater darkness than the one we fight. It is the darkness of the soul that has lost its way. The war we fight is not against powers and principalities, it is against chaos and despair. Greater than the death of flesh is the death of hope, the death of dreams. Against this peril we can never surrender. The future is all around us, waiting, in moments of transition, to be born in moments of revelation. No one knows the shape of that future or where it will take us. We know only that it is always born in pain.'"
G'Kar - from Babylon 5 episode "Z'ha'dum"
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So, now there are three pairs of civs with the same abilities:
- Aztecs and Japanese (Militaristic/Religious)
- Greeks and Persians (Commercial/Scientific)
- Romans and Chinese (Militaristic/Industrious)
And two 'ability-slots' are empty: Militaristic/Commercial (former the Persians) and Scientific/Industrious (former the Chinese).
Surely, there´s a lot of game-balancing going on at Firaxis right now."As far as general advice on mod-making: Go slow as far as adding new things to the game until you have the basic game all smoothed out ... Make sure the things you change are really imbalances and not just something that doesn't fit with your particular style of play." - WesW
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Gramphos - not my problem...
Militaristic/Commercial - None
Militaristic/Expansionist - Zulu
Militaristic/Scientific - Germans
Militaristic/Religious - Aztecs/Japanese
Militaristic/industrious - Romans/Chinese
Commercial/Expansionist - English
Commercial/Scientific - Greek/Persians
Commercial/Religious - Indians
Commercial/Industrious - French
Expansionist/Scientific - Russia
Expansionist/Religious - Iroquois
Expansionist/Industrious - Americans
Scientific/Religious - Babylonians
Scientific/Industrious - None
Religious/Industrious - Egypt
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They haven't updated the description of the Chinese civ in the civ of the week page, though:
>In Civilization III, the Chinese are considered a Scientific and
>Industrious civilization, therefore, they start with Bronze
>Working and Masonry, and have significant bonuses to scientific
>activities pursuits and building activities.
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Question :
Do the attributes of a Civ only affect the start-up bonuses of the civ or also affect further gameplay for human players?
For instance, if a civ is set to scientific, does it have a (speed?) advantage in discovering new things?
Grtx-------------------------------><------------------------------
History should be known for learning from the past...
Nah... it only shows stupidity of mankind.
-------------------------------><------------------------------
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Originally posted by tuckson
Question :
Do the attributes of a Civ only affect the start-up bonuses of the civ or also affect further gameplay for human players?
For instance, if a civ is set to scientific, does it have a (speed?) advantage in discovering new things?
Grtx
Retired, and it feels so good!
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