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  • CIV attributes changing!

    No more Scientific and Industrial CIV!

  • #2
    What?

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    • #3
      Yes, they changed China to Militaristic and Industrious.
      Not a word from them about it either.
      Creator of the Civ3MultiTool

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      • #4
        Originally posted by Ralf
        What?
        Creator of the Civ3MultiTool

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        • #5
          They also changed the Persians from Militaristic/Commercial to Commercial/Scientific.

          And moreover, the Germans are now Militaristic/Scientific.
          "As far as general advice on mod-making: Go slow as far as adding new things to the game until you have the basic game all smoothed out ... Make sure the things you change are really imbalances and not just something that doesn't fit with your particular style of play." - WesW

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          • #6
            That's a changing related to the new GA trigger. They changed it this way, so Chinese can get GA by GreatWall solely. Really don't know it's good or not. But after all, they care about our ideas, and we get a preaceful trigger.

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            • #7
              I wonder if they will change the Romans to Scientific then? They are now listed as the same as the Chinese.
              Kids! Bringing about Armageddon can be dangerous. Do not attempt it in your home.

              -- (Terry Pratchett & Neil Gaiman, Good Omens)

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              • #8
                Originally posted by donarumo
                I wonder if they will change the Romans to Scientific then? They are now listed as the same as the Chinese.
                I hope not. Please no! The Romans need to stay as "militaristic" and "industrious".

                After all, how many scientific civs are we going to have? They can't all be scientific!!!
                'There is a greater darkness than the one we fight. It is the darkness of the soul that has lost its way. The war we fight is not against powers and principalities, it is against chaos and despair. Greater than the death of flesh is the death of hope, the death of dreams. Against this peril we can never surrender. The future is all around us, waiting, in moments of transition, to be born in moments of revelation. No one knows the shape of that future or where it will take us. We know only that it is always born in pain.'"
                G'Kar - from Babylon 5 episode "Z'ha'dum"

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                • #9
                  So, now there are three pairs of civs with the same abilities:

                  - Aztecs and Japanese (Militaristic/Religious)
                  - Greeks and Persians (Commercial/Scientific)
                  - Romans and Chinese (Militaristic/Industrious)

                  And two 'ability-slots' are empty: Militaristic/Commercial (former the Persians) and Scientific/Industrious (former the Chinese).

                  Surely, there´s a lot of game-balancing going on at Firaxis right now.
                  "As far as general advice on mod-making: Go slow as far as adding new things to the game until you have the basic game all smoothed out ... Make sure the things you change are really imbalances and not just something that doesn't fit with your particular style of play." - WesW

                  Comment


                  • #10
                    Gramphos - not my problem...

                    Militaristic/Commercial - None
                    Militaristic/Expansionist - Zulu
                    Militaristic/Scientific - Germans
                    Militaristic/Religious - Aztecs/Japanese
                    Militaristic/industrious - Romans/Chinese
                    Commercial/Expansionist - English
                    Commercial/Scientific - Greek/Persians
                    Commercial/Religious - Indians
                    Commercial/Industrious - French
                    Expansionist/Scientific - Russia
                    Expansionist/Religious - Iroquois
                    Expansionist/Industrious - Americans
                    Scientific/Religious - Babylonians
                    Scientific/Industrious - None
                    Religious/Industrious - Egypt

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                    • #11
                      They haven't updated the description of the Chinese civ in the civ of the week page, though:

                      >In Civilization III, the Chinese are considered a Scientific and
                      >Industrious civilization, therefore, they start with Bronze
                      >Working and Masonry, and have significant bonuses to scientific
                      >activities pursuits and building activities.

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                      • #12
                        Question :

                        Do the attributes of a Civ only affect the start-up bonuses of the civ or also affect further gameplay for human players?
                        For instance, if a civ is set to scientific, does it have a (speed?) advantage in discovering new things?

                        Grtx
                        -------------------------------><------------------------------
                        History should be known for learning from the past...
                        Nah... it only shows stupidity of mankind.
                        -------------------------------><------------------------------

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                        • #13
                          Originally posted by tuckson
                          Question :

                          Do the attributes of a Civ only affect the start-up bonuses of the civ or also affect further gameplay for human players?
                          For instance, if a civ is set to scientific, does it have a (speed?) advantage in discovering new things?

                          Grtx
                          You want an answer, do it yourself:
                          Retired, and it feels so good!

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                          • #14
                            I dunno, the chinese are scientific and militaristic in my view. If anything, thier top trait is being scientific.


                            I guess japanese can become militarist / commercial

                            Romans could be expantionist militrarist.

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                            • #15
                              Lockstep: Surely, there´s a lot of game-balancing going on at Firaxis right now.
                              guess so !
                              this is a good sign. We might pherhaps see more changes soon
                              Formerly known as "CyberShy"
                              Carpe Diem tamen Memento Mori

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