If you don't like the default civ attributes...CHANGE THEM. I don't think we have to accept the default since game balancing implies that everyone is equal. If you want a real challenge, how about changing everyone's attributes to militaristic/expansionist except yours? And if possible, change everyone's trigger to a Golden Age (via wonders or units) to something much earlier (or later?) than yours. Or, you can simply change the attributes to suite your view of history.
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CIV attributes changing!
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Why do some civs have the same attributes while some combinations are not used? Is it for historical reasons, or play-balancing reasons?'There is a greater darkness than the one we fight. It is the darkness of the soul that has lost its way. The war we fight is not against powers and principalities, it is against chaos and despair. Greater than the death of flesh is the death of hope, the death of dreams. Against this peril we can never surrender. The future is all around us, waiting, in moments of transition, to be born in moments of revelation. No one knows the shape of that future or where it will take us. We know only that it is always born in pain.'"
G'Kar - from Babylon 5 episode "Z'ha'dum"
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I'm very glad and relieved they changed Germany to Militaristic/Scientific. In fact, I was planning to do exactly that when I got the game! Partly because I think those two categories better represent the German character, and partly because I thought it was going to cause grumbling if England and Germany had the same attributes!"Harel didn't replay. He just stood there, with his friend, transfixed by the brown balls."
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I'm pleased with these changes, perhaps they're partly from play testing - it would be silly to find the chinese ahead of everyone else in technology by 1900(very unhistoric[nice new word for unrealistic historical stuff] ).
Very interesting about the wonders as well, but I think they'll need to make it hard to get a golden age with your special unit, sounds too easy compared to building a wonder. (perhaps if they made it you had to capture an enemy city with your special)
BUT does your golden age end if the wonder that triggered it is captured/destroyed? (it should do)
I'd give my girlfriend If I had to to get Sid Meier to give me civ3
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i'm glad they fixed the germans, that was thuroughly discussed in another thread and many believed the germans being expansinist was stupid.
how are the chinese militaristic? and why did they go from having only 2 civs the same in abilities to 3? someone said the romans could be militaristic and eexpansionistic. i think that would suit them better than militaristic and industrious. even more so when you realise slaves did so much work in rome while the owners had holidays on literally half the calender.
i hope they do some more tweaking and fix a few things. i want as few civs with the same abilities as possible. because, if not for the abilities the only truly defining difference in the game will be the unique unit.Prince of...... the Civ Mac Forum
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i'm glad they fixed the germans, that was thuroughly discussed in another thread and many believed the germans being expansinist was stupid.
how are the chinese militaristic? and why did they go from having only 2 civs with the same in abilities to 3? someone said the romans could be militaristic and expansionistic. i think that would suit them better than militaristic and industrious. even more so when you realise slaves did so much work in rome while the owners had holidays on literally half the calender.
militaristic/industrial and scientific/industrial are unused. surely some civs could fit that?
i hope they do some more tweaking and fix a few things. i want as few civs with the same abilities as possible. because, if not for the abilities the only truly defining difference in the game will be the unique unit.Prince of...... the Civ Mac Forum
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I doubt that this is even the final version of the Civ Abilities.However, it is difficult to believe that 2 times 2 does not equal 4; does that make it true? On the other hand, is it really so difficult simply to accept everything that one has been brought up on and that has gradually struck deep roots – what is considered truth in the circle of moreover, really comforts and elevates man? Is that more difficult than to strike new paths, fighting the habitual, experiencing the insecurity of independence and the frequent wavering of one’s feelings and even one’s conscience, proceeding often without any consolation, but ever with the eternal goal of the true, the beautiful, and the good? - F.N.
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Originally posted by PGM
Besides, at Firaxis they're publicly stating that they'd rather admit they were wrong at first than to ship an unbalanced game.
Have they even acknowledged that the Civ abilities have been changed?
Personally I like the changes, but I think it won't really matter much because the editor should allow the civ abilites to be changed as the player sees fit. I think I remember some discussion about being able to randomize the abilites. That would make things even more interesting.Call me Frank.
To compel a man to subsidize with his taxes the propagation of ideas which he disbelieves and abhors is sinful and tyrannical. - Thomas Jefferson
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Originally posted by ancient
how are the chinese militaristic?
i think industious and commercial suits them better
Because Chinese had been around for so long , it depends on which point in chinese history you take.
At some point in China's history, you'll fine a fit for all the abilities.
Most chinese Dynasty start out with a coup /Civil war and was Militaristic in the begiinng ,but after they settled down, they all become more "Civil"
eg.
Shang Dyanasty- Religious/Comericial
Qin Dynasty - Miltarisitc/Expanisionist
Early Han-Milltarisitc/Industrious/Expansionist/Scientific /comerical any combination of these at various points )
Later Han-Comerical/Industirous/Scientific
Tang-same as Early Han, but also religeous (2nd Chinese golden Age)
Song-Comerical/Industrious
Yuan-Expansiionist/Militaristic
Ming -Expansionist/Industrious or Comericial/Industrious
Early Qing- Milltarisiic/Industious or Milltarisitc/Expansionist
on the Whole, Chinese are seldom Scientific, but any combination of Religous,comerical ,industrious,Milltaistic and expansionist
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Re: CIV attributes changing!
Originally posted by sekong
No more Scientific and Industrial CIV!... This body holding me reminds me of my own mortality...
... Pain is an illusion...
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Originally posted by GuangRong
on the Whole, Chinese are seldom Scientific
erm...
HELLO!!!
Haven't you forgotten about gun-powder, writting, chinese takeaways (), and all those other things (which I can't think of at the moment)?
... This body holding me reminds me of my own mortality...
... Pain is an illusion...
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One advantage of having the Persians as "scientific" and "commercial" is that they now have the same attributes as the Greeks which sets up a really potential rivalry! Both the Persians and the Greeks are "commercial" and "scientific" but the Persians get a superior attack unit whereas the Greeks get a superior defensive unit. This sets up a great potential science rivalry between the 2!'There is a greater darkness than the one we fight. It is the darkness of the soul that has lost its way. The war we fight is not against powers and principalities, it is against chaos and despair. Greater than the death of flesh is the death of hope, the death of dreams. Against this peril we can never surrender. The future is all around us, waiting, in moments of transition, to be born in moments of revelation. No one knows the shape of that future or where it will take us. We know only that it is always born in pain.'"
G'Kar - from Babylon 5 episode "Z'ha'dum"
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