Announcement

Collapse
No announcement yet.

ASK The CIV TEAM 8/22/01!

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #16
    Ok, so the Military Academy and the Pentagon are both SMALL Wonders. That's nice to know.

    When I first read MarkG's post I understood his statement as being : Military Academy-Small Wonder, Pentagon-Wonder (or Great Wonder, for lack of a better term). But after revisiting the CIV3 site and checking again, they are BOTH listed as Small Wonders.
    ____________________________
    "One day if I do go to heaven, I'm going to do what every San Franciscan does who goes to heaven - I'll look around and say, 'It ain't bad, but it ain't San Francisco.'" - Herb Caen, 1996
    "If God, as they say, is homophobic, I wouldn't worship that God." - Archbishop Desmond Tutu
    ____________________________

    Comment


    • #17
      Originally posted by Colwyn
      you only needed 1 or 2 8/12 stacks to walk right though another Civ.
      not if the opponent had his cities well defended
      Co-Founder, Apolyton Civilization Site
      Co-Owner/Webmaster, Top40-Charts.com | CTO, Apogee Information Systems
      giannopoulos.info: my non-mobile non-photo news & articles blog

      Comment


      • #18
        HI Guys,

        My biggest concern with armies are as follows:

        1) Only 1 army/4 cities. This is way too few, and will be far too great a limitation on people who wish to take a military victory option. At the least, the limit should only apply to non-militaristic civs, and then only when they are not MOBILIZED for war (or at war)!
        I agree with Marks assertion that armies aren't bad things that need to be limited!

        2) Only 4 units/army?! Again my complaint about this one is the same as that for (1) in that it shouldn't be so limited (except when you are not mobilized for war!)
        Basically mobilized or militaristic powers should always have fewer limitations on army sizes than peaceful civs (My personal opinion is 4-5 units/stack for non-mobilized civs and 8-9 units for Mobilized civs!)
        At the end of the day the only things which should limit army sizes should be COST and happiness! If you lack the resources you can't pay the support costs of the units neccessary to form an army and, if your culture is not mobilized, already at war or militaristic, then having large numbers of units (stacked or not) are going to cause lots of unhappiness amongst your population (who feel the money could be better spent elsewhere!)
        Another more realistic limitation on army numbers might be to have the support costs of the component units be a little higher, to reflect the added costs of infrastructure neccessary to co-ordinate your forces!

        As for the pooling of hit-points, this sounds like a move away from the original "Mobile fortress" concept, which is good. They still haven't mentioned whether each unit in an army will have its own individual attack, or whether ranged units will get any bonuses when attacking melee units!

        Anyway, just my 2 cents worth.

        The_Aussie_Lurker.

        Comment


        • #19
          So the maximum number of units you can have in a given army is three (3), or four (4) if you have built the Pentagon.


          Once an army is built, you can load three units onto the army, and those units will pool their hit points during an attack. If you build the Pentagon (Small Wonder) you can load an additional unit into an army.
          ____________________________
          "One day if I do go to heaven, I'm going to do what every San Franciscan does who goes to heaven - I'll look around and say, 'It ain't bad, but it ain't San Francisco.'" - Herb Caen, 1996
          "If God, as they say, is homophobic, I wouldn't worship that God." - Archbishop Desmond Tutu
          ____________________________

          Comment


          • #20
            Originally posted by Wittlich
            So the maximum number of units you can have in a given army is three (3), or four (4) if you have built the Pentagon.
            ooops, i have a news item to correct...


            only 3?!?!?
            Co-Founder, Apolyton Civilization Site
            Co-Owner/Webmaster, Top40-Charts.com | CTO, Apogee Information Systems
            giannopoulos.info: my non-mobile non-photo news & articles blog

            Comment


            • #21
              this would be much easier if you took three minutes to read about the friggin game. the armies will attack starting off with the best attack unit. if that unit dies, the next unit fights. if necessary they fight to the death. same deal with defending armies.
              Retired, and it feels so good!

              Comment


              • #22
                to whome was your most kind post directed at?
                Co-Founder, Apolyton Civilization Site
                Co-Owner/Webmaster, Top40-Charts.com | CTO, Apogee Information Systems
                giannopoulos.info: my non-mobile non-photo news & articles blog

                Comment


                • #23
                  Ctp2 was the first to exploit their true potential


                  Someone has never played SMAC .

                  SMAC was the first game with advanced governors and build queues, since IIRC, it came out before CtP!

                  And pooling hitpoints seems be vastly different that one unit fighting against the other, issac.
                  “I give you a new commandment, that you love one another. Just as I have loved you, you also should love one another. By this everyone will know that you are my disciples, if you have love for one another.”
                  - John 13:34-35 (NRSV)

                  Comment


                  • #24
                    now that i think about it, pooling hitpoints sound nothing like the combined arms combat model of ctp2...

                    and since all units in an army will be attacking together(if i get it right), 3 sounds like a reasonable limit...

                    btw, how are leader represented? as a unit with not attack/defence?
                    Co-Founder, Apolyton Civilization Site
                    Co-Owner/Webmaster, Top40-Charts.com | CTO, Apogee Information Systems
                    giannopoulos.info: my non-mobile non-photo news & articles blog

                    Comment


                    • #25
                      Yeah, Mark. Take some time to read about the game, man. Sheesh. Some people just come out of nowhere and act like they've actually dedicated a major portion of their lives to Civ. Who do you think you are anyway, Mark, like, one of the two guys who own Apolyton or somethin'?

                      What's so funny 'bout peace, love and understanding?

                      Comment


                      • #26
                        Originally posted by MarkG
                        now that i think about it, pooling hitpoints sound nothing like the combined arms combat model of ctp2...

                        and since all units in an army will be attacking together(if i get it right), 3 sounds like a reasonable limit...
                        Consider an ancient-era army with a catapult (6/1) and two Phalanx (1/2) stacked together. You would get an 8/5 unit before 3000 BC. Now imagine that army wandering the map terrorising cities at will.

                        Or how about two battleships stacked with an AEGIS cruiser?
                        None, Sedentary, Roving, Restless, Raging ... damn, is that all? Where's the "massive waves of barbarians that can wipe out your civilisation" setting?

                        Comment


                        • #27
                          MY question is does the great leader count as a unit in the Army, so you can have a total of 3 units per army (or 4 with the pentagon), or can you have the great leader + 3/4 units?

                          And, does the Military Academy allow you to create only one army? Or will it allow you to create as many armies as you like, depending on how many cities you have? (Up until Nationalism, ofcourse).

                          On top of that, can normal "non-army" units be stacked together and moved together, and fight against another stack of units - highest attack vs hightest defence and so on and so forth - as previously stated?


                          I like the music aspect, differnt styles for different cultures...again makes you feel as if your civ is actually different to the next one...sense of empire and all that. Good work
                          If the voices in my head paid rent, I'd be a very rich man

                          Comment


                          • #28
                            Originally posted by MarkG
                            now that i think about it, pooling hitpoints sound nothing like the combined arms combat model of ctp2...

                            and since all units in an army will be attacking together(if i get it right), 3 sounds like a reasonable limit...

                            btw, how are leader represented? as a unit with not attack/defence?
                            Yes, IIRC they are like transports that can carry units, but have no inherent attack or defense.

                            Dan
                            Dan Magaha
                            Firaxis Games, Inc.
                            --------------------------

                            Comment


                            • #29
                              Originally posted by star mouse
                              Consider an ancient-era army with a catapult (6/1) and two Phalanx (1/2) stacked together. You would get an 8/5 unit before 3000 BC. Now imagine that army wandering the map terrorising cities at will.

                              Or how about two battleships stacked with an AEGIS cruiser?
                              i think i'll miss ctp1/2's battle screen....

                              Co-Founder, Apolyton Civilization Site
                              Co-Owner/Webmaster, Top40-Charts.com | CTO, Apogee Information Systems
                              giannopoulos.info: my non-mobile non-photo news & articles blog

                              Comment


                              • #30
                                Originally posted by Zanzin
                                MY question is does the great leader count as a unit in the Army, so you can have a total of 3 units per army (or 4 with the pentagon), or can you have the great leader + 3/4 units?
                                as dan posted just now, leaders are like "transports" with attack/defence values

                                And, does the Military Academy allow you to create only one army? Or will it allow you to create as many armies as you like, depending on how many cities you have? (Up until Nationalism, ofcourse).
                                as many armies as you can(1/4 cities)

                                On top of that, can normal "non-army" units be stacked together and moved together, and fight against another stack of units - highest attack vs hightest defence and so on and so forth - as previously stated?
                                that is a good question, especially for the movement part
                                Co-Founder, Apolyton Civilization Site
                                Co-Owner/Webmaster, Top40-Charts.com | CTO, Apogee Information Systems
                                giannopoulos.info: my non-mobile non-photo news & articles blog

                                Comment

                                Working...
                                X