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Workers? NOOO please!!

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  • #16
    Originally posted by Provost Harrison
    Actually red_jon, your sarcasm aside, I have found the separated worker/settler model to be vastly superior. It was used in SMAC to great effect and now the system of one, all round settler/engineer seems ridiculous to me now. They wouldn't have kept the principle if it wasn't a good one now. Remember, SMAC has been played to death by a lot of people and thus lessons have been learned from accumulated experience. Those who have not played this game has missed out on a lot, gameplay wise and greater knowledge of the TBS genre and what works and doesn't IMO...
    I actually prefer the AC system, I just thought it would be funny to have different terraformers for different actions.

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    • #17
      I like the separation, it was fine in SMAC and so will it bein CIV3. End of the story.

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      • #18
        I hated Settler terraforming, and always used the instant terraform cheat because of it. I like Workers. I want Settlers only to found citites, and nothing else.
        Go workers ! .
        Solver, WePlayCiv Co-Administrator
        Contact: solver-at-weplayciv-dot-com
        I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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        • #19
          Originally posted by Solver
          I hated Settler terraforming, and always used the instant terraform cheat because of it.Go workers ! .
          what? how does this cheat work?

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          • #20
            I think it was the Civ1 bug, where after you make an order, you could click on the settler and reorder the same command, as many times as you wanted until the job was done. A settler could build mountain railroads in 1 turn this way.

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            • #21
              yeah, I remember that, I thought he would be on about CIV2

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              • #22
                Yes, the AC formers...

                I liked these guys because I didn't have to agonize about using valuable potential cities to terraform. the only problem was what to do when they got done with everything they were supposed to do.

                with the workers, I can have them join a city if I don't have anything else for them to do.

                There isn't a size limit on workers joining cities anymore, is there? has anyone confirmed this?
                Any man can be a Father, but it takes someone special to be a BEAST

                I was just about to point out that Horsie is simply making excuses in advance for why he will suck at Civ III...
                ...but Father Beast beat me to it! - Randomturn

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                • #23
                  well, I didn't like the size 10 limit in CIV and the size 8 limit in CIV2, so I'd like to know about that as well...

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                  • #24
                    Well yeah, I remember that cheat very well in Civ1. And in civ1 you only needed an aqueduct to grow beyond 10. In Civ2 you needed an aqueduct at 8 and a sewer system at 12 (SMAC, Hab Complex at 7 and Habitation Dome at 14, faction profile or Ascetic virtues dependant).

                    But yeah, definitely a separate unit for workers. And what is the news on an engineer/super former equivalent in the later ages?
                    Speaking of Erith:

                    "It's not twinned with anywhere, but it does have a suicide pact with Dagenham" - Linda Smith

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                    • #25
                      I didn't mind the pop restrictions. Though they do stop growth, they are semi-realistic if you consider the funny-math used by Firaxis to translate pop number (1-7, etc) with their actual populations (860,000 etc.), but that's a whole different problem. Besides, at least in my games the pop restrictions allowed me to pause and build some cathedrals and stuff to prevent riots before the next pop growth.

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                      • #26
                        Originally posted by Father Beast

                        There isn't a size limit on workers joining cities anymore, is there? has anyone confirmed this?
                        What I meant was, in civ2, you couldn't have a settler join a city and add its pop point to the city unless it was size 5 or less. if these workers are going to be serious movable pop points, that restriction has to be lifted. preferably entirely.

                        you would need a certain rules disallowing joining of pop if that would bring the cities above the size restricted by aqueduct or sewer system... but otherwise, give us free reign.

                        if the city will starve, let us make them starve (give a warning - "are you sure?"), but give us free reign
                        Any man can be a Father, but it takes someone special to be a BEAST

                        I was just about to point out that Horsie is simply making excuses in advance for why he will suck at Civ III...
                        ...but Father Beast beat me to it! - Randomturn

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                        • #27
                          for some reason i never caught on to SMAC... i just never did for some reason.

                          i used blind research and had my terraformers auto work, and my covenors and build or discover.

                          then i built some planet busters and some X planes.

                          never got in touch with early war. the unit factory got annoying real quick.
                          "I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
                          - Ender, from Ender's Game by Orson Scott Card

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                          • #28
                            The only way to play SMAC is blind research

                            Also I like the Unit Workshop a lot. There were some discussions on it earlier, with Youngsun and I formulated what would be a good one for Civ 3. Even though it didn't make it into Civ 3 happily both Freeciv and Manifest Destiny might use our work.

                            One minor question: do worker units eat food?
                            (\__/) 07/07/1937 - Never forget
                            (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
                            (")_(") "Starting the fire from within."

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