The segregation of settlers to city founders and workers is a bad decision for the strategic value of the game IMHO.
It shortens the amount of possible ways of development of the game. I think it is a bad new for "chess style players" especially, but not only for them.
Imagine the beginning of a deity game for example. In Civ2 you have two settlers and you have to evaluate the starting position and to find answers to many questions: Shall I build two cities or improve squares with the second settler and keep him as a non-unit? Is it worth to improve a tile in the city radius just before the city will be found?
Of course there are different opinions and interesting debates originates.
In short, you often have to decide between "improve" and "found" when playing Civ2. Civ3 will deprive players of it
It shortens the amount of possible ways of development of the game. I think it is a bad new for "chess style players" especially, but not only for them.
Imagine the beginning of a deity game for example. In Civ2 you have two settlers and you have to evaluate the starting position and to find answers to many questions: Shall I build two cities or improve squares with the second settler and keep him as a non-unit? Is it worth to improve a tile in the city radius just before the city will be found?
Of course there are different opinions and interesting debates originates.
In short, you often have to decide between "improve" and "found" when playing Civ2. Civ3 will deprive players of it
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