Originally posted by Provost Harrison
Actually red_jon, your sarcasm aside, I have found the separated worker/settler model to be vastly superior. It was used in SMAC to great effect and now the system of one, all round settler/engineer seems ridiculous to me now. They wouldn't have kept the principle if it wasn't a good one now. Remember, SMAC has been played to death by a lot of people and thus lessons have been learned from accumulated experience. Those who have not played this game has missed out on a lot, gameplay wise and greater knowledge of the TBS genre and what works and doesn't IMO...
Actually red_jon, your sarcasm aside, I have found the separated worker/settler model to be vastly superior. It was used in SMAC to great effect and now the system of one, all round settler/engineer seems ridiculous to me now. They wouldn't have kept the principle if it wasn't a good one now. Remember, SMAC has been played to death by a lot of people and thus lessons have been learned from accumulated experience. Those who have not played this game has missed out on a lot, gameplay wise and greater knowledge of the TBS genre and what works and doesn't IMO...
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