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Pillage! Pillage! Pillage!

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  • Pillage! Pillage! Pillage!

    All signs point to that we can finally raze enemy cities to ground. Well, to that I say, YEE HAW!

    Let me explain. You see, I'm not a warlike person. I'm a perfectionist, see. I like placing my cities in perfect order, so that they won't overlap and there is as little as possible space left unused between them.

    However, enemy civs don't do this. Therefore, as I can't stand the sight of my perfect grid being ruined, I'm often forced to "re-Settle" all of inhabitants, using steady stream of Settlers and starvation. This is slow and cumbersome. However, now I can just burn their cities to the ground! Ha ha ha! No longer will my perfect city order be ruined!

    My god, I'm starting to sound like some insane emperor.
    "Spirit merges with matter to sanctify the universe. Matter transcends to return to spirit. The interchangeability of matter and spirit means the starlit magic of the outermost life of our universe becomes the soul-light magic of the innermost life of our self." - Dennis Kucinich, candidate for the U. S. presidency
    "That’s the future of the Democratic Party: providing Republicans with a number of cute (but not that bright) comfort women." - Adam Yoshida, Canada's gift to the world

  • #2
    I, too, am a perfectionist, but it seems that we may still not be able to do this. I'm not sure it's included, for one. And also - I believe there is some unhappiness associated with things like that.

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    • #3
      Stefu, I know exactly how you feel. How I avoided entering goody huts, anxious that a city would sprung up out of it...

      Unhappiness? Who cares about unhappiness when you have the ability to lay down your cities in a perfectly smooth pattern rivalling any person’s tiled floor.

      Mao would have been proud.
      DISCLAIMER: the author of the above written texts does not warrant or assume any legal liability or responsibility for any offence and insult; disrespect, arrogance and related forms of demeaning behaviour; discrimination based on race, gender, age, income class, body mass, living area, political voting-record, football fan-ship and musical preference; insensitivity towards material, emotional or spiritual distress; and attempted emotional or financial black-mailing, skirt-chasing or death-threats perceived by the reader of the said written texts.

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      • #4
        I agree!

        I remember a game I played in CTP, when I catured an enemy city which was ruining my order. Since only cities size 3 or below could be disbanded (and it was around size 12), I had to buy loads a settlers, putting them all together on one tile. Then I executed them all (well, disbanded ). I know it sounds a bit Nazi-esque but the order! The order!

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        • #5
          All four of you are insane!


          Every hear of topography? Tile-gridded evenly spaced cities?
          Best MMORPG on the net: www.cyberdunk.com?ref=310845

          An eye for an eye leaves the whole world blind. -Gandhi

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          • #6
            VHEEE MUST FOLLOW ORDERS!
            "I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
            - Ender, from Ender's Game by Orson Scott Card

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            • #7
              nothing wrong whit a little genocide
              "If something is too hard,give it up. The moral my boy is too never try anything" - Homer Simpson

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              • #8
                Originally posted by UberKruX
                VHEEE MUST FOLLOW ORDERS!
                YES! I must have no hethenous foreign cities polluting my master race!

                I do hate it in Civ2 when a civ (usually the Indians) builds a city RIGHT IN THE MIDDLE OF MY EMPIRE. So I destroy it and the build another! GAAH!

                Comment


                • #9
                  Re: Pillage! Pillage! Pillage!

                  Originally posted by Stefu
                  Let me explain. You see, I'm not a warlike person. I'm a perfectionist, see. I like placing my cities in perfect order, so that they won't overlap and there is as little as possible space left unused between them.
                  Above is why I want Firaxis to add the scenario/map-creating option of manually point-and-click potential AI-city locations at regular good-looking intervals all over the map, in much the same way you can add any terrain-types with the map-editor.

                  The AI is then restricted to only (or at least preferably) found AI-cities on these pre-edited spots. These potential AI city-locations is of course invisibe for the player - but they work as "lighthouses" for erratic AI settler-units, beaming them home to really god locations.

                  The underlying idea is that if not the AI can found cities 90% optimally (and it cant), maybe the human scenario/map-creator can help it along. I have promoted this idea several times, but I have never got any official confirmations from Firaxis about this one, so I guess they havent implemented it.
                  Last edited by Ralf; August 10, 2001, 16:23.

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                  • #10
                    "Every hear of topography? Tile-gridded evenly spaced cities? "

                    Ever heard of terraforming and engineers? We don’t let ourselves outdone by some silly mountains and deserts, there’s nothing our vast armies of engineers can’t handle. (only those annoying seas were a little harder to handle)

                    Sure, we were pushed aside in civ and civ2, warmonger-centric games they were... but now that there’s culture, nothing can stop us now.
                    DISCLAIMER: the author of the above written texts does not warrant or assume any legal liability or responsibility for any offence and insult; disrespect, arrogance and related forms of demeaning behaviour; discrimination based on race, gender, age, income class, body mass, living area, political voting-record, football fan-ship and musical preference; insensitivity towards material, emotional or spiritual distress; and attempted emotional or financial black-mailing, skirt-chasing or death-threats perceived by the reader of the said written texts.

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                    • #11
                      Good, more insane emperors. I hope Firaxis will satisfy our orderly tendencies.

                      At the very least, have some AI scripting to prevent those ¤%/#¤% clusterfucks of cities, where AI fits 7+ cities in small 5*5 area.
                      "Spirit merges with matter to sanctify the universe. Matter transcends to return to spirit. The interchangeability of matter and spirit means the starlit magic of the outermost life of our universe becomes the soul-light magic of the innermost life of our self." - Dennis Kucinich, candidate for the U. S. presidency
                      "That’s the future of the Democratic Party: providing Republicans with a number of cute (but not that bright) comfort women." - Adam Yoshida, Canada's gift to the world

                      Comment


                      • #12
                        Originally posted by Stefu
                        At the very least, have some AI scripting to prevent those ¤%/#¤% clusterfucks of cities, where AI fits 7+ cities in small 5*5 area.
                        The Morganites from SMAC springs to my mind as an especially bad case, but I gues there where others as well.

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                        • #13
                          I agree with including the option to disband cities (below a certain size). By golly, when I control a continent, NOBODY else is allowed to have a city on it. That was a big problem for me in the last game I played. It ruined my reputation, attacking and buying all those spurious cities.

                          B
                          The more people posess, the greater their losses.

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                          • #14
                            The Morganites from SMAC springs to my mind as an especially bad case, but I gues there where others as well.
                            Oh, any faction that would get plopped in the middle of Monsoon Jungle. And there sually was at least one.
                            "Spirit merges with matter to sanctify the universe. Matter transcends to return to spirit. The interchangeability of matter and spirit means the starlit magic of the outermost life of our universe becomes the soul-light magic of the innermost life of our self." - Dennis Kucinich, candidate for the U. S. presidency
                            "That’s the future of the Democratic Party: providing Republicans with a number of cute (but not that bright) comfort women." - Adam Yoshida, Canada's gift to the world

                            Comment


                            • #15
                              Geez, I feel like a complete outcast. Early game I usually build my cities three tiles apart so I can march ground units between cities in a single turn. Sure they end up overlapping territory, but you don't have to have as many resources tied up in garrisons when you can easily share one spare defender between two or three cities. And in SMAC you don't need all the tiles in a city radius anyway once you get crawlers and orbital improvements so more cities equals more librarians, engineers, empaths, transcendi etc.

                              Granted, my empires are usually untidy, there is that.
                              What's so funny 'bout peace, love and understanding?

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